• Research Experience for Undergraduates

HCI Graduate Program
1620 Howe Hall
Ames, IA 50011
515-294-2089

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• Virtual Reality Applications Center

• HCI graduate students Jim Koopman and Alan Vetter are working to improve and expand the use of assistave technology at Iowa State.
— Iowa State University Office of the CIO: 04/26/2012
• You should get to know … Sondra Ashmore. Des Moines Register runs a business feature on HCI Ph.D. graduate Sondra Ashmore.
— Des Moines Register: 04/11/2012
• HCI faculty member Daniela Dimitrova examines how media coverage impacts campaigns worldwide.
— Ames Tribune: 02/25/2012
• Video game playing can compound kids' existing attention problems according to research by Douglas Gentile, an associate professor of psychology at Iowa State and HCI faculty member.
— ISU News Service: 02/23/2012
• A video game developed at Iowa State University is helping students understand biology better
— WHO TV: 02/22/2012
• Sondra Ashmore, PhD student in human computer interaction (HCI), is part of the Business Record’s Forty under 40 Business Leaders Class of 2012.
— ISU CoE News: 02/10/2012
Women in HCI Lecture: Rosalind Picard
Title Emotional Intelligence, Technology and Autism
Title Emotional Intelligence, Technology and Autism
Come and listen to Rosalind Picard's talk about, "Emotional Intelligence, Technology and Autism," on September 21 at 1:10pm in the Alliant Energy/Lee Liu Auditorium.
Abstract "Skills of emotional intelligence include the ability to recognize and respond appropriately to another person's emotion, and the ability to know when (not) to display emotion. This talk will demonstrate advances at MIT aimed at giving several of these skills to technology including mobile devices, robots, agents, wearable and traditional computers. I will present live demonstrations of current technology, including a system developed with Kaliouby to recognize cognitive-affective states in realtime from a person's head and facial movements. This technology computes probabilities that a person looks like he or she is concentrating,interested, agreeing, disagreeing, confused, or thinking. These states signal important information such as when is a good time to interrupt, or when might be appropriate to apologize for interrupting. A wearable version of this system is being developed for helping people who face challenges in reading real-time social-emotional cues. I will describe several other new affective technologies that facilitate emotion measurement and communication, and describe applications in autism."
Picard is the author of Affective Computing, a book instrumental in starting a new field by that name. She is teaching machines to sense and respond more intelligently to people's emotions and to behave in ways that make more expressive communication possible. Picard is founder and director of the Affective Computing Research Group at the Massachusetts Institute of Technology Media Laboratory, co-director of the Things That Think Consortium, and leader of the new and growing Autism Communication Technology Initiative at MIT. She holds a PhD in electrical engineering and computer science from the Massachusetts Institute of Technology.
Sponsored by: Women in Human Computer Interaction Series, Women in STEM Speaker Series, Electrical and Computer Engineering, and Committee on Lectures (funded by GSB). More info at www.lectures.iastate.edu