• Research Experience for Undergraduates

HCI Graduate Program
1620 Howe Hall
Ames, IA 50011
515-294-2089

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• Virtual Reality Applications Center

• HCI graduate students Jim Koopman and Alan Vetter are working to improve and expand the use of assistave technology at Iowa State.
— Iowa State University Office of the CIO: 04/26/2012
• You should get to know … Sondra Ashmore. Des Moines Register runs a business feature on HCI Ph.D. graduate Sondra Ashmore.
— Des Moines Register: 04/11/2012
• HCI faculty member Daniela Dimitrova examines how media coverage impacts campaigns worldwide.
— Ames Tribune: 02/25/2012
• Video game playing can compound kids' existing attention problems according to research by Douglas Gentile, an associate professor of psychology at Iowa State and HCI faculty member.
— ISU News Service: 02/23/2012
• A video game developed at Iowa State University is helping students understand biology better
— WHO TV: 02/22/2012
• Sondra Ashmore, PhD student in human computer interaction (HCI), is part of the Business Record’s Forty under 40 Business Leaders Class of 2012.
— ISU CoE News: 02/10/2012
Women in HCI Lecture: Allison Druin
Title Mobile Technologies for Children
Title Mobile Technologies for Children
Come and listen to Allison Druin's talk about, "Mobile Technologies for Children," on October 9, 2009 at Noon in the Alliant Energy/Lee Liu Auditorium.
Abstract "For many children (ages 2-12) in the United States, mobile technologies are now an integral part of their everyday living and play experiences. They commonly use mobile phones, netbooks, pen-based computing, GPSs, computer-enhanced toys and much more. But this is not the case for all children. There are still young people who live in places where mobile technologies are just becoming affordable. Others live in areas where there is no cell phone service at all. And still other children live in places where basic living necessities outweigh the need for electronic technologies. There are extreme differences in children’s opportunities and challenges for learning with new technologies. Therefore, in my talk I will discuss how to approach designing for these diverse children. This talk is not about how to make mobile technologies. It is about how to make BETTER mobile technologies for the world’s children. I will demonstrate some of our newest work at the Human-Computer Interaction Lab in mobile collaboration and intergenerational mobile storytelling. I will also suggest how these new mobile technologies call for new approaches to design."
Allison Druin is the Director of the Human-Computer Interaction Lab (HCIL) and an Associate Professor in the University of Maryland's College of Information Studies and Institute for Advanced Computer Studies. Her work includes: developing digital libraries for children; designing technologies for families; and creating collaborative storytelling technologies for the classroom. Druin’s most active research is the International Children’s Digital Library (ICDL) www.childrenslibrary.org, now the largest digital library in the world for children which she and colleagues expanded to a non-profit foundation. She is the author or editor of four books, and her most recent book was published Spring 2009: Mobile Technology for Children (Morgan Kaufmann, 2009). She received her Ph.D. in 1997 from the University of New Mexico, her M.S. in 1987 from the MIT Media Lab, and a B.F.A. in 1985 from Rhode Island School of Design.
Sponsored by: Women in Human Computer Interaction Series, Women in STEM Speaker Series, and Committee on Lectures (funded by GSB).