PhD Dissertation title: Visualizing Biological Data in Google Earth
Area of PhD research: Making meaningful visualization of large scale biological data is the key for achieving new discoveries in system biology research. Typical biological data in research includes: biological pathways or networks, biological ontologies, and experimental data. Visualization tools used in these areas often fail to present a meaningful and insightful view of underlining data.
We present a new interactive visualization tool, MetNetGE, which features novel visualization techniques for three kinds of biological data: pathway, ontology and omics data.
What am I doing now? I work on the Google Android team.
What HCI classes were invaluable to my success? HCI 521 Cognitive Psychology of HCI and HCI 575 Computational Perception
Favorite graduate school memory: My favorite memory is doing course projects with my teammates in HCI 521 and HCI 575 courses. Those projects are hard, and we truly learned many things. Finishing those hard projects made me feel very rewarded.
HCI issues that interest me today: Usability of mobile phone. The smart phones and tablets have the fastest growing consumer market.
Human behavior in social networks.
Ankit Agrawal MS, Fall 2011
Home dept. : Computer Science
Major Prof. :
Stephen Gilbert
[ + Additional Info]
US Steele
MS Dissertation title: Virtual Visual Management: The Digital Obeya Room
MS Advisor(s): Stephen Gilbert
Area of MS research: Most conferencing tools are based on screen sharing and video chat applets. In this project, we have used computer-mediated communication to support the participation of remote participants in Obeya Room status meetings ensuring a look and feel closer to what physically present participants experience. Paper-pen interactions are at the core of present-day Obeyas. The VVM replicates the existing user interactions and at the same time is designed so that participants do not lose the focus of the meetings, which is to support cross-tem manufacturing discussions.. Challenges overcome include functioning with different display sizes and input devices and also different gesture inputs, depending on the input devices. This project contributes a scalable digital Obeya Room interface which serves as a proof of concept of the idea of digitizing Obeya Rooms.
Software Developer and Research Assistant Palo Alto Research Center (PARC)
Mountain View, CA
MS Dissertation title: Intelligent Tutoring System Authoring Tools for Non-Programmers
Area of MS research: I made contributions to the field of intelligent tutoring in the form of extensions to an existing ITS authoring tool, research studies on authoring tool paradigms and the design of authoring tools for non-programmers in two complex domains – natural language processing and 3D game environments.
What HCI classes were invaluable to my success? HCI 575, HCI 521
Favorite graduate school memory: My favorite memory has to be the 1 week I spent attending AIED 2011 in Auckland with my advisor, Stephen Gilbert.
HCI issues that interest me today: Learning sciences, intelligent tutoring systems
Anicia Peters MS, Fall 2011
Home dept. : SCIS
Major Prof. :
Brian Mennecke
[ + Additional Info]
Graduate Research Assistant Iowa State University
Ames, IA
MS Dissertation title: The role of Dynamic Digital Menu Boards on consumer decision-making & healthy eating
MS Advisor(s): Brian Mennecke
Area of MS research: The rapid pace of Digital Signage's technological advancements and price decline over recent years means that plasma displays are becoming commonplace in public areas. These displays face the danger of simply being ignored because consumers' limited capacity means higher selectivity in exerting cognitive effort in an effort to deal with the clutter and subsequent information overload. Companies such as Intel and Microsoft have joined the race in trying to find new avenues for the displays to grab and hold consumer attention. Dynamic digital menu boards represent an important type of digital signage that has begun to be deployed in some fast food outlets. These displays combine the power of vibrant video and high-speed Internet to enable remote controlled digital displays at the Point-of-Purchase. Despite the prevalence and ubiquity of these displays, the effect that they have on the consumer has received very little attention in the academic literature.
This thesis reports on research designed to examine the role of embedded imagery (i.e., video and still images) in dynamic digital menu boards in influencing consumer decision-making. Specifically, the study examined how the vividness of video influenced consumer decision-making and whether consumers could be influenced to make healthier food choices. To do this, we conducted a 2x2 experimental laboratory study to investigate the effect of embedded video ads in menu. The study also resulted in the development of a preliminary psychometric measurement tool for the vividness construct.
Kimberly Gehling MS, Spring 2011
Home dept. :
Major Prof. :
Stephen Gilbert and Nir Keren
[ + Additional Info]
User Interface Designer Aquent
Geneseo, IL
MS Dissertation title: Capstone Project: Ag Price App
MS Advisor(s): Stephen Gilbert and Nir Keren
Area of MS research: Completed a user centered design process to design a mobile app for farmers to allow them to access local grain pricing during their work day. The pricing information is valuable to allow the farmers to compare and receive the highest price for their grain.
What am I doing now? Completing user interface mockups and prototypes according to business requirements for web application enhancements. Analyzing applications to develop UI standards for optimal usability and consistency across applications while adhering to company standards.
What HCI classes were invaluable to my success? ArtGR 672 was valuable because it was an introduction to the process to improve usability. Art511 was valuable for the encouragement for out of the box thinking. I also learned a lot about research and processes through HCI 521.
Favorite graduate school memory: I enjoyed presenting my research at a NAIT conference with Dr. Keren.
HCI issues that interest me today: Usability, mobile & tablet interface design, user centered design process, how user interface design fits into the system development life cycle
Nikolaus Karpinsky MS, Spring 2011
Home dept. : Mechanical Engineering
Major Prof. :
Song Zhang
[ + Additional Info]
Research Assistant Iowa State University
Ames, IA
MS Dissertation title: 3D Geometry Compression with Holoimage
MS Advisor(s): Song Zhang
Area of MS research: Holoimage is a technique designed to quickly and efficiently encode and decode 3D information. The principle behind the technique is to encode 3D information into a 2D image which can then be stored in a lossy format, and later decoded back into 3D.
What am I doing now? Research related to high speed 3D scanners, computer vision, human computer interaction, and computer graphics
What HCI classes were invaluable to my success? HCI 575 – Developmental Robotics
Favorite graduate school memory: Participating as a student volunteer at CHI with other Iowa State HCI students. The entire conference was a blast, getting to meet lots of people, seeing cool research, and connecting with fellow HCI students.
HCI issues that interest me today: I am interested in how people communicate through video conferencing. I want to leverage my background in realtime 3D scanners to develop a way for people to have 3D video conferencing in a mixed reality environment.
A website I recommend: scholar.google.com
Why? This has to be the greatest thing in scientific research since sliced bread, assuming you know the correct keywords to search for.
Jingsheng Zhang PhD, Spring 2011
Home dept. : Statistics
Major Prof. :
Mack Shelley
[ + Additional Info]
Sr. Software Engineer Arroweye Solutions
Chicago, IL
PhD Dissertation title: A 3D model retrieval system: shape matching, database and query interface
PhD Advisor(s): Mack Shelley
Area of PhD research: The main objective of this research is to construct, analyze, and test new techniques for representing 3D-shapes, measuring similarity, and storing and querying polygonal mesh models. We have developed an effective and efficient representation of 3D models with octrees, as well as similarity measurement metrics, and the methods for storing 3D models in a relational database. The efficiency, effectiveness, and satisfaction study of the 3D model query interfaces was also conducted and a set of questionnaires for 3D query interfaces was developed.
What am I doing now? Responsible to company’s application architecture assessments, inspections, and application code reviews. Designed architectural components for initiatives, developed application designs and standards while leveraging the current architecture, IT infrastructure, and executed the legacy applications transition to new .NET architecture. Architected, designed, and developed the new generation of major applications: CRM, Content Management Tool, and Client Portal with bleeding edge technologies such as WCF and Silverlight.
What HCI classes were invaluable to my success? IE557, IE572, CS562, IE584, Pych521x, Stat401, etc.
Favorite graduate school memory: Hands on experience with C4/C6. All the courses were full of fun. Open environment in the research lab.
HCI issues that interest me today: 3D object recognization. Web application user interface & usability.
A website I recommend: www.hci.iastate.edu
Why? There are always something new and something to learn about. I will benefit from it in future.
Ruqin Zhang PhD, Spring 2011
Home dept. : Mechanical Engineering
Major Prof. :
James Oliver and Eliot Winer
[ + Additional Info]
CFD Research Corporation
Huntsville, AL
PhD Dissertation title: 3D mesh metamorphosis from spherical parameterization for conceptual design
PhD Advisor(s): James Oliver and Eliot Winer
Area of PhD research: Engineering product design is an information intensive decision-making process that consists of several phases including design specification definition, design concepts generation, detailed design and analysis, and manufacturing. Usually, generating geometry models for visualization is a big challenge for early stage conceptual design.
Complexity of existing computer aided design packages constrains participation of people with various backgrounds in the design process. In addition, many design processes do not take advantage of the rich amount of legacy information available for new concepts creation.
The research presented here explores the use of advanced graphical techniques to quickly and efficiently merge legacy information with new design concepts to rapidly create new conceptual product designs.
3D mesh metamorphosis framework “3DMeshMorpher” was created to construct new models by navigating in a shape-space of registered design models. The framework is composed of: i) a fast spherical parameterization method to map a geometric model (genus-0) onto a unit sphere; ii) a geometric feature identification and picking technique based on 3D skeleton extraction; and iii) a LOD controllable 3D remeshing scheme with spherical mesh subdivision based on the developedspherical parameterization. This efficient software framework enables designers to create numerous geometric concepts in real time with a simple graphical user interface.
The spherical parameterization method is focused on closed genus-zero meshes. It is based upon barycentric coordinates with convex boundary.
Unlike most existing similar approaches which deal with each vertex in the mesh equally, the method developed in this research focuses primarily on resolving overlapping areas, which helps speed the parameterization process. The algorithm starts by normalizing the source mesh onto a unit sphere and followed by some initial relaxation via Gauss-Seidel iterations. Due to its emphasis on solving only challenging overlapping regions, this parameterization process is much faster than existing spherical mapping methods.
To ensure the correspondence of features from different models, we introduce a skeleton based feature identification and picking method for features alignment. Unlike traditional methods that align single point for each feature, this method can provide alignments for complete feature areas. This could help users to create more reasonable intermediate morphing results with preserved topological features. This skeleton featuring framework could potentially be extended to automatic features alignment for geometries with similar topologies. The skeleton extracted could also be applied for other applications such as skeleton-based animations.
The 3D remeshing algorithm with spherical mesh subdivision is developed to generate a common connectivity for different mesh models.
This method is derived from the concept of spherical mesh subdivision.
The local recursive subdivision can be set to match the desired LOD (level of details) for source spherical mesh. Such LOD is controllable and this allows various outputs with different resolutions. Such recursive subdivision then follows by a triangular correction process which ensures valid triangulations for the remeshing. And the final mesh merging and reconstruction process produces the remeshing model with desired LOD specified from user. Usually the final merged model contains all the geometric details from each model with reasonable amount of vertices, unlike other existing methods that result in big amount of vertices in the merged model. Such multi-resolution outputs with controllable LOD could also be applied in various other computer graphics applications such as computer games.
Evrim Baran PhD, Summer 2011
Home dept. : Curriculum and Instruction
Major Prof. :
Ann Thompson and Ana-Paula Correia
[ + Additional Info]
Post Doctoral Fellow University of British Columbia
Vancouver, BC. Canada
PhD Dissertation title: The Transformation of Online Teaching Practice: Tracing Successful Online Teaching in Higher Education
PhD Advisor(s): Ann Thompson and Ana-Paula Correia
Area of PhD research: This dissertation was an in-depth investigation of successful online teaching in the context of higher education. Together with three articles, the dissertation addresses the issues in the current research and practice on online teaching and propose an alternative view on understanding, preparing, and supporting online teachers.
What HCI classes were invaluable to my success? The Cognitive Psychology of HCI, HCI 521
HCI issues that interest me today: Social computing, instructional design and evaluation, emerging technologies and educational change
Wutthigrai Boonsuk MS, Summer 2011
Home dept. : Psychology
Major Prof. :
Stephen Gilbert
[ + Additional Info]
Instructor Northern Illinois University
Sycamore, IL
MS Dissertation title: Evaluation of desktop interface displays for 360-degree video.
MS Advisor(s): Stephen Gilbert
Area of MS research: My research investigated the necessary display characteristics for a system such as mobile surveillance that allow observers to correctly interpret 360-degree video images displayed on a desktop screen. This research will assist designers of 360-degree video systems to design optimal user interface for remote navigation and observation in unfamiliar environments.
What HCI classes were invaluable to my success? HCI 521 - The Cognitive Psychology of HCI.
Favorite graduate school memory: I had an opportunity to work and contribute on several challenging projects.
HCI issues that interest me today: Combining HCI and GIS technology.
Yasemin Demiraslan PhD, Summer 2011
Home dept. : Curriculum and Instruction
Major Prof. :
Ann Thompson and Thomas Andre
[ + Additional Info]
Assistant Professor Hacettepe University
Beytepe, Ankara, Turkey
PhD Dissertation title: Examining Preservice Teachers’ Reasoning and Decision Making in Three Case-Based Approaches
PhD Advisor(s): Ann Thompson and Thomas Andre
Area of PhD research: The general purpose of this dissertation is to compare three general approaches to using cases to help preservice teachers advance in complex decision making or problem solving skills. These three approaches include worked examples, faded worked examples, and case-based reasoning. Each approach has empirical studies demonstrating that it can lead to student learning. However, case-based reasoning and the other two approaches emerged from different traditions that imply different principles for the design of learning environments. Furthermore, no study has yet compared these approaches in terms of their relative effectiveness in improving preservice teachers’ reasoning and decision making related to teaching issues, including classroom management. To that end, this dissertation is aimed at comparing the impact of these three case-based approaches on preservice teachers’ reasoning and decision making related to classroom management.
What am I doing now? Research and Teaching
What HCI classes were invaluable to my success? HCI 521 — Cognitive Psychology of HCI
HCI issues that interest me today: Interaction design, design for disabilities, and cognitive modeling
Shane Griffith MS, Summer 2011
Home dept. : Computer Engineering
Major Prof. :
Alexander Stoytchev
[ + Additional Info]
Research Assistant Georgia Institute of Technology
Atlanta, GA
MS Dissertation title: Separating containers from non-containers: A framework for learning behavior–grounded object categories.
MS Advisor(s): Alexander Stoytchev
Area of MS research: Object categorization is addressed using analogies from the field of developmental robotics.
What am I doing now? PhD Candidate
What HCI classes were invaluable to my success? Computational Perception HCI 575 and Developmental Robotics HCI 585
Favorite graduate school memory: A well known developmental psychologist served as a reviewer for one of my journal papers. In her “comments to the author” that I received when the paper was accepted, she signed her name in her review (reviews are usually anonymous) and said: “I commend the authors on a fantastic literature review of my domain. The authors accurately cite a broad array of the relevant literature. There were no relevant articles missing. I do not have any suggested changes because I think the literature is very good as it is. ...I was tickled by the unification of citations from people that are often perceived to be in opposing theoretical camps. ...I signed this review because I hope that the authors send me a copy when they get it published. I find the work fascinating and I would like to refer to their in my own work.”
HCI issues that interest me today: I want to create robots that are intelligent like how humans are intelligent.
A website I recommend: scholar.google.com
Why? I have lots of questions. This website has lots of answers.
David Kabala PhD, Summer 2011
Home dept. : Computer Engineering
Major Prof. :
Julie Dickerson
[ + Additional Info]
Senior Graphics Software Engineer Aechelon Technologies
Overland Park, KS
PhD Dissertation title: Developing virtual reality applications: The design and evaluation of virtual reality development tools for expert and novice users
PhD Advisor(s): Julie Dickerson
Area of PhD research: Developing software and tools for novice users to create virtual reality environments
What am I doing now? Graphics software development
Favorite graduate school memory: Having a chance to mentor REU students.
HCI issues that interest me today: The role of 3D graphics in graphical user interfaces
Michael Oren PhD, Summer 2011
Home dept. : Psychology
Major Prof. :
Stephen Gilbert
[ + Additional Info]
Senior UI Analyst American Imaging Management
Chicago, IL
PhD Dissertation title: Human-Computer Interaction and Sociological Insight
PhD Advisor(s): Stephen Gilbert
Area of PhD research: The juxtaposition of classic sociological theory and the, relatively, young discipline of human-computer interaction (HCI) serves as a powerful mechanism for both exploring the theoretical impacts of technology on human interactions as well as the application of technological systems to moderate interactions. It is the intent of this dissertation to contribute to the knowledge of both HCI and sociology through a brief discussion of the state of sociological theory and its shortcomings, the design and evaluation of a system to promote social affinity in dyadic work, a method for empirically measuring affinity free from the social desirability bias of surveys, and a proposal for a new direction for HCI to include classic sociological theories. Ultimately, this dissertation serves as an introduction to a series of future research projects by laying the theoretical and methodological foundations for exploring indirect technological mediation of social interactions.
What am I doing now? • Define user experience requirements by gathering, understanding, and researching business concept, strategy and objectives
• Analyze and envision overall design, architecture and user experience by studying site concept, strategy, target audience, and users consumption of content including data categorization and labeling, competitors experiences, and trends in the marketplace
• Develop information structure, features, functionality, workflow, navigation, and user-interface design thru a series of use cases, site maps, flow diagrams, and wireframes
• Work with web designers, business analysts/ requirements gathers, and developers to ensure the specifications are consistent with the user Interface requirements and usability best practices
• Validate information architecture delivery by developing and completing usability test plans, evaluating traffic patterns, and studying user feedback
What HCI classes were invaluable to my success? All of the HCI courses I took were useful in one way or another, although some (such as MIS 655) took me longer to fully appreciate their usefulness than others.
Favorite graduate school memory: Defending my dissertation was a great memory—I had a nice sized audience, and I enjoyed the process.
HCI issues that interest me today: My main interest is where HCI will be 15-20 years from now as a discipline and what I can do to make a substantial contribution to that future.
A website I recommend: http://casci.umd.edu/Publication_Venues
Why? It lists several venues that publish HCI-related research and is a great resource for budding scholars or those interested in tracking down HCI papers to read.
Ross Bohner MS, Fall 2010
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Nir Keren
[ + Additional Info]
University of Washington
Seattle, WA
MS Dissertation title: Enhancing video game performance through an individualized biocybernetic system.
MS Advisor(s): Nir Keren
Area of MS research: Biocybernetic systems are physiological software systems that explicitly utilize
physiological signals to control or adapt software functionality. These systems have
tremendous potential for innovation in human computer interaction by using physiological
signals to infer a user’s emotional and mental states. Nevertheless, development of these
systems has been ultimately hindered by two fundamental challenges. First, these systems
make generalizations about physiological indicators of cognitive states across populations
when, in fact, relationships between physiological responses and cognitive states are
specific to each individual. Second, they often employ largely inconsistent retrospective
techniques to subjectively infer user’s mental state.
An individualized biocybernetic system was developed to address the fundamental
challenges of biocybernetic research. This system was used to adapt video game
difficulty through real-time classifications of physiological responses to subjective appraisals.
A study was conducted to determine the system’s ability to improve player’s performance.
The results provide evidence of significant task performance increase and higher attained
task difficulty when players interacted with the game using the system than without.
Joseph Holub MS, Fall 2010
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
PhD Graduate Student Iowa State University
Ames, IA
MS Dissertation title: Improving particle swarm optimization path planning through inclusion of flight mechanics
MS Advisor(s): Eliot Winer
Area of MS research: Military engagements are continuing the movement toward automated and unmanned vehicles for a variety of simple and complex tasks. This allows humans to stay away from dangerous situations and use their skills for more difficult tasks. One important piece of this strategy is the use of automated path planners for unmanned aerial vehicles (UAVs). Current UAV operation requires multiple individuals to control a single plane, tying up important human resources. Often paths are planned by creating waypoints for a vehicle to fly through, with the intention of doing reconnaissance while avoiding as much danger to the plane as possible. Path planners often plan routes without taking into consideration the UAV’s ability to perform the maneuvers required to fly the specified waypoints, instead relying upon them to fly as close as possible.
This thesis presents a path planner solution incorporating vehicle mechanics to insure feasible flight paths. This path planner uses Particle Swarm Optimization (PSO) and digital pheromones to generate multiple three-dimensional flight paths for the operator to choose from. B-spline curves are generated using Universal interpolation with each path waypoint representing a control point. The b-spline curve represents the flight path of the UAV. Each point along the curve is evaluated for fuel efficiency, threat avoidance, reconnaissance, terrain avoidance, and vehicle mechanics.
Optimization of the flight path occurs based on operator defined performance characteristics, such as maximum threat avoidance or minimum vehicle dynamics cost. These performance characteristics can be defined for each unique aircraft, allowing the same formulation to be used for any aircraft. The vehicle mechanics conditions considered are pull-out, glide, climb, and steady, level, co-ordinate turns. Calculating the flight mechanics requires knowing the velocity and angle of the plane, calculated using the derivative of the point on the curve. The flight mechanics of the path allows the path planner to determine whether the path exceeds the maximum load factor (G-force), minimum velocity (stall velocity), or the minimum turning radius. Results indicate including flight mechanics is important to returning feasible paths.
Visualizing the flight paths was improved by changing the original waypoint based visualization to a b-spline curve representation. Using b-spline curves allows for an accurate representation of the actual UAV flight path especially when considering turns. Operators no longer must create a mental representation of the flight path to match the waypoints.
What HCI classes were invaluable to my success? HCI 575, ME 625, CI 504, ME 557
Favorite graduate school memory: Training and finishing the Chicago Marathon. Wednesday night discussions at Olde Main.
HCI issues that interest me today: Collaboration technology, multi-view immersive virtual reality display system, mobile computing technology, and tracking technology.
A website I recommend: www.wired.com,
Why? It provides a look at lots of new and cutting edge technology in both the commercial and educational areas.
Sateesh Kodavali MS, Fall 2010
Home dept. : Computer Science
Major Prof. :
Stephen Gilbert and Vasant Honavar
[ + Additional Info]
Software Development Engineer Microsoft
Fargo, ND
MS Dissertation title: Extensible problem specific tutor (xPST): Easy authoring of intelligent tutoring systems on existing 2D interfaces and 3D games
MS Advisor(s): Stephen Gilbert and Vasant Honavar
Area of MS research: An Intelligent Tutoring System (ITS) is an artificially intelligent educational software
application that teaches a user skills by giving personalized feedback as the user completes
tasks within a problem domain. These systems have been shown to be effective
across a wide variety of learning domains. Despite their popularity, authoring these
systems is a labor-intensive process, requiring many different skill sets. A major component
of an ITS, the cognitive model, has historically required not only cognitive science
knowledge but also programming knowledge as well. In the direction of addressing
this challenge, Extensible Problem Specific Tutor (xPST) is developed for easy
authoring of ITSs on existing software and websites. The xPST system showed up to
be usable and produced reduced times upon authoring successive models. This work
extends xPST to enable easy authoring of ITSs in complex domains like 3D games.
This process differs substantially from authoring tutors for traditional GUI software in
terms of the inherent domain complexity involved, different types of feedback required
and interactions generated by various entities apart from the student. xPST Authoring
Study is also conducted which shows that the extended xPST framework is useful to
author tutors in 3D games and also shows a learning curve indicating that people seem
to learn more in less time. This work also provides a comparison study of xPST with
various other authoring tools in relation with "Ease of Use" vs. "Power" and focuses on
research showing the power of easy authoring.
What am I doing now? Design, implement and/or test computer software applications, systems or services, working with other engineers, working on standard or complex problems. Apply principles and techniques of computer science, engineering and/or mathematical analysis. Formulate and analyze software requirements. May be assigned to various projects that utilize the required technical skills to deploy successful product releases, from early product definition and scoping to detailed specification, implementation and roll-out phases.
What HCI classes were invaluable to my success? HCI 575X: Computational Perception
HCI 591: HCI Seminar
HCI 521: Cognitive Psychology of HCI
STAT 430: Empirical Methods For Computer Science Research
Favorite graduate school memory: My first interview with Dr. Stephen Gilbert to work with him on ITSs
HCI issues that interest me today: Intelligent Tutoring Systems
Augmented Reality
User centric interface design
Daniela Faas PhD, Spring 2010
Home dept. : Mechanical Engineering
Major Prof. :
Judy Vance
[ + Additional Info]
Shapiro Post-Doctoral Fellow Massachusetts Institute of Technology
Cambridge, MA
PhD Dissertation title: A hybrid method for haptic feedback to support manual virtual product assembly
PhD Advisor(s): Judy Vance
Area of PhD research: The purpose of this research is to develop methods to support manual virtual assembly using haptic (force) feedback in a virtual environment. The results of this research will be used in an engineering framework for assembly simulation, training, and maintenance. The key research challenge is to advance the ability of users to assemble complex, low clearance CAD parts as they exist digitally without the need to create expensive physical prototypes. The proposed method consists of a Virtual Reality (VR) system that combines voxel collision detection and boundary representation methods into a hybrid algorithm containing the necessary information for both force feedback and constraint recognition.
What am I doing now? I have teaching and research responsibilities.
HCI issues that interest me today: Virtual Reality, Finite Element Analysis, Biomechanics, Mechanics of Materials, Computer Aided Design, Human Computer Interaction, Optimization, Biomedical Engineering, Engineering Education.
Zayira Jordan Conde PhD, Spring 2010
Home dept. : LOMIS
Major Prof. :
Brian Mennecke
[ + Additional Info]
Associate Professor Polytechnic University of Puerto Rico
San Juan, Puerto Rico
PhD Dissertation title: Adolescents’ Cyberconnections: Identity Definition and Intimacy Disclosure on a Social Networking Site
PhD Advisor(s): Brian Mennecke
Area of PhD research: My study investigates the relationship between the disclosure of intimate information by adolescents aged 18-21 through Facebook and the developmental stage they are in as per Erikson’s (1968) psychosocial development theory.
What HCI classes were invaluable to my success? Computational Perception, Ethical Implications
Favorite graduate school memory: My work with REU 2009 interns.
HCI issues that interest me today: Social networks, brain computer interfaces, haptics
Brett Nekolny MS, Spring 2010
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
software Development Engineer Imaginestics, LLC
West Lafayette, IN
MS Dissertation title: Contextual Self-Organizing Maps for Visual Design Space Exploration
MS Advisor(s): Eliot Winer
Area of MS research: Uses a data clustering method to visually display a multi-dimensional design space, which can provide information for use in optimization problem solving.
What HCI classes were invaluable to my success? HCI 504
Favorite graduate school memory: Working on the HCI 575 project with Joe and Mike, and trying to submit a paper to CHI regarding our results.
Matthew C. Newcomb MS, Spring 2010
Home dept. : Geological and Atmospheric Sciences
Major Prof. :
Chris Harding
[ + Additional Info]
Disney
MS Dissertation title: A multi-modal interface for road planning tasks using visioin, haptics and sound
MS Advisor(s): Chris Harding
Area of MS research: It describes a novel multi-modal system designed for planning roads, and discusses results from a user study.
What am I doing now? Design and develop content for a MMO game designer for children and their parents.
What HCI classes were invaluable to my success? I enjoyed the VR classes I took with Dr. Cruz when she was here. It was the first time I was able to see a
virtual environment that I had created.
Favorite graduate school memory: Getting the chance to work with the many smart and talented people at VRAC.
HCI issues that interest me today: Designing and developing compelling game experiences for players.
A website I recommend: I've always enjoyed reading http://www.joelonsoftware.com/
He discusses wide array of software engineering topics. I also prefer http://www.gamasutra.com for their articles on game design and development.
Shanta Raj MS, Spring 2010
Home dept. : Psychology
Major Prof. :
Stephen Gilbert
[ + Additional Info]
Axway Software
Paris, France
MS Dissertation title: Pulse: Emergency Management Information System
MS Advisor(s): Stephen Gilbert
Area of MS research: While technology advances have helped to improve emergency situational awareness, incident management, and data exchange within organizations, one difficulty that still remains today is communication between different emergency organizations. One reason for this is a lack of policy (data-sharing agreements) coupled with standard protocols and technology structures for coordination and communication across the entire emergency management community. Many individual systems have been implemented at various governmental (local, state, federal) and NGO levels, but there is no overarching platform for data exchange and communication for the entire emergency management community.
Pulse is an Emergency Management Information System (EMIS). An EMIS is a computer system
for emergency response that provides real-time, graphical, situational, and statistical
information to the emergency management community.Though the long-term goal for Pulse is a scalable solution that can support all emergency management phases and types of emergencies, the scope of this project is limited to addressing the Respond emergency management phase for Incident Commander user groups.
Pulse provides a standard way for data acquisition, aggregation and exchange by leveraging the open-source WSO2 SOA platform and EDXL (Emergency Data Exchange Language) messaging standards for backend processing. The user interface design explores a Common Operating Picture (COP) and basic incident management interface using Google Gadgets for Incident Commanders during the Respond emergency phase.
The results from this work show the potential of how leveraging open standards for both backend processing and user interfaces could help to improve, simplify, and encourage inter-organization communication and data exchange.
Li-Shan Eva Tao MS, Spring 2010
Home dept. : LOMIS
Major Prof. :
Stephen Gilbert and Anthony Townsend
[ + Additional Info]
PhD student Iowa State University
Ames, IA
MS Dissertation title: SugarWall 1.0
MS Advisor(s): Stephen Gilbert and Anthony Townsend
Area of MS research: Sugar is a key nutrient in the human body. Beyond flavoring our meals, it plays a central metabolic role and is also the sole energy source of the human brain. However, the way we refine sugar can alter its health impact from helpful to harmful. A research study recently discovered that a high-fructose corn syrup (HFCS) diet increased body weight in mice by 48 percent over a normal diet after six months, and could thus cause high blood pressure, coronary artery disease, diabetes and cancer. Currently, 40% of caloric sweeteners used in the United States are HFCS (Bocarsly, Powell, Avena, & Hoebel, 2010). Americans consume 60 pounds of sweetener which amounts to 24 pounds of HFCS per person annually. In 1970, around 15 percent of the U.S. population met the definition for obesity. Today, according to the CDC reported, that figure is now 30 percent. Therefore, investigation of sugar types is important.
SugarWall 1.0 is a sugar firewall system that protects our health from diseases and health conditions caused by excess dietary sugar or artificial sweeteners. The purpose of the project is to provide a mobile device interface design that enables users to make better nutritional decisions in real-time while grocery shopping. The device scans product imagery and barcodes and warns the consumer about negative impacts on health. Consider a customer using SugarWall 1.0 to reduce excess sugar from his or her diet. When there are many bread options to choose from, the user scans the products by using their cell phone and quickly determines which brand is the best option. On the Nutrition Facts, an example loaf of bread contains 1g of sugar which is considered low. However, the GI is 73 ± 2 (Foster-Powell, Holt, & Brand-Miller, 2002) out of 100, which is high and bad for diabetics. Moreover, the ingredient high-fructose corn syrup is a low quality sugar that should be avoided. This study will focus on the system design, and provide future design suggestions based on users’ feedback.
Krista Thompson MS, Spring 2010
Home dept. : Psychology
Major Prof. :
Stephen Gilbert
[ + Additional Info]
IT Project Lead General Mills
Plymouth, MN
MS Dissertation title: User-centered Design Applied to the Development of an Application for the General Mills' WIC Team
MS Advisor(s): Stephen Gilbert
Area of MS research: WIC stands for the Special Supplemental Nutrition Program for Women, Infants, and Children voucher program. The program is designed to provide for supplemental foods, health care referrals, and nutrition education for low-income pregnant, breastfeeding, and non-breastfeeding postpartum women, and to infants and children up to age five who are found to be at nutritional risk. The WIC program is supported nationally with each state and U.S. territory being able to set guidelines for product eligibility. Families in this program receive vouchers for a set number of food products. One of the most common items on WIC vouchers is cereal including several of the Big G cereals manufactured by General Mills. The Big G WIC Business team at General Mills is in need of a new system for WIC volume estimation reporting. They would like to understand the share of volume consumed by the WIC program and understand the effects of changes to the products or eligibility requirements. The existing system was created in 1999 and is no longer functioning due to advancements in the supporting systems and technical obsolescence issues. This project was focused on understanding the user requirements and designing a new application based on user interaction\feedback and basic design principles. The information captured and created by this application will provide the General Mills’ WIC team with valuable reports that will be used to help the teams supporting Big G (i.e. Marketing, Sales, etc.) proactively respond to shifts in the market caused by WIC eligibility and determine to whether product development would be justified if it became eligible for the WIC program.
Troy Abel PhD, Summer 2010
Home dept. :
Major Prof. :
Roger Baer
[ + Additional Info]
Assistant Professor, Visual Communication & Design Virginia Tech
Blacksburg, VA
PhD Dissertation title: Beyond Usability: An Alternative Usability Evaluation Method, PUT-Q2
PhD Advisor(s): Roger Baer
Area of PhD research: Incorporation of qualitative statistics into traditional quantitative usability studies leading to a visual representation of data
What am I doing now? 2/2 Teaching load in Visual Communication. Set-up and run new eye-tracking and usability testing lab.
What HCI classes were invaluable to my success? Psychology of HCI
Favorite graduate school memory: When I walked across the stage during graduation to receive my Doctoral hood.
Xuemin (Helen) Liu MS, Summer 2010
Home dept. : Computer Science
Major Prof. :
Johnny Wong
[ + Additional Info]
Graduate Intern VeriSign
Sunnyvale, CA
MS Dissertation title: Automated measurement of quality of mucosa inspection for colonoscopy
MS Advisor(s): Johnny Wong
Area of MS research: With 655,000 deaths worldwide per year, colorectal cancer it is the third most common form of cancer and the third leading cause of cancer-related death in the Western world. Colonoscopy is
currently the preferred screening modality for prevention of colorectal cancer, in which a tiny camera is inserted into the colon to look for early signs of colorectal cancer. A recent systematic review
calculated a 22% miss rate for all colonoscopic neoplasia, being 2.1% for advanced lesions. This
could be attributed to factors such as inadequate endoscope withdrawal time, poor range of motion of the endoscope, and general endoscopist experience. Therefore the demand for quality control for colonoscopic procedures is increasing, and many researchers have been taking efforts in this area. In
this paper, we first presented a novel technique - Colon Center Axis Determination Technique for
Non-dark Lumen Images, and the performance evaluation result demonstrates that this technique
enables a more accurate view mode classification for all kind of images. Secondly, we proposed two novel approaches to help objectively measure the quality of colonoscopy. A set of objective metrics has been proposed, and preliminary analysis result shows the spiral number during whole
procedure/withdrawal phase has a relatively strong positive association with the ground truth
circumferential inspection score. The other approach is using association rule mining knowledge to determine patterns of colon inspection. The preliminary result demonstrates that endoscopists with
good and relatively poor inspection skill have different inspection patterns, and thus using patterns to assess colonoscopy quality would be anther feasible and promising method.
What am I doing now? Design and implement web application
What HCI classes were invaluable to my success? HCI 521, HCI 575
HCI issues that interest me today: How to make the software more user-friendly.
Jay Roltgen MS, Summer 2010
Home dept. : Psychology
Major Prof. :
Stephen Gilbert and James Oliver
[ + Additional Info]
Software Engineer Garmin International
Olathe, KS
MS Dissertation title: AQUA-G: a universal gesture recognition framework
MS Advisor(s): Stephen Gilbert and James Oliver
Area of MS research: I developed a gesture recognition framework which is cross-platform, cross-language, and device independent. Input devices can be connected simultaneously and swapped out with ease, facilitating the rapid development and testing of gesture-enabled applications.
What am I doing now? Software development for GPS systems
What HCI classes were invaluable to my success? HCI 521 and HCI 575
Favorite graduate school memory: The feeling of accomplishment I had after giving my first conference talk, and the social events with my HCI peers.
HCI issues that interest me today: Usability issues related to touchscreen interfaces
A website I recommend: Google Scholar and Zotero www.zotero.org
Michael Van Waardhuizen MS, Summer 2010
Home dept. : Mechanical Engineering
Major Prof. :
James Oliver
[ + Additional Info]
UX Researcher Microsoft
Redmond, WA
MS Dissertation title: The AugmenTable: markerless hand manipulation of virtual objects in a tabletop augmented reality environment
MS Advisor(s): James Oliver
Area of MS research: The AugmenTable is an augmented reality workstation intended for conceptual design and prototyping. It combines a thin form factor display, inexpensive web cameras, and a PC into a unique apparatus that has advantages similar to a head mounted display. The system operates on well-established computer vision algorithms to detect unmarked fingertips
within an augmented reality scene. An application was developed to allow a user to manipulate virtual objects within the scene. This manipulation is possible through the use
of three-dimensional widgets and controls that allow the user to control objects with natural fingertip motion. This thesis also documents similar previous work, the methods
used to create the AugmenTable, and a number of avenues for advancing the system and the interactions it can offer users.
What am I doing now? usability and satisfaction research for MS Office
What HCI classes were invaluable to my success? HCI 521 and HCI 575
Favorite graduate school memory: made a lot of good friends
HCI issues that interest me today: usability, interface trends
Farrah Yusop PhD, Summer 2010
Home dept. :
Major Prof. :
Ana-Paula Correia
[ + Additional Info]
Lecturer/Assistant Professor University of Malaya, Malaysia
PhD Dissertation title: The Civic-Minded Instructional Designers (CMID) framework: Educating instructional designers with community-based service-learning approaches
PhD Advisor(s): Ana-Paula Correia
Area of PhD research: This dissertation critiques current approaches to educate instructional designers and proposes a Civic-Minded Instructional Designers (CMID) framework. Next, using ethnography, this dissertation seeks to understand how students enact their civic-minded agencies, as well as the opportunities and challenges in applying service-learning pedagogy to educate civic-minded instructional designers.
What am I doing now? Teaching both undergraduates and graduates; research and students’ supervision
What HCI classes were invaluable to my success? HCI 521
Favorite graduate school memory: I treasured the opportunities to present at various prestigious international conferences and certainly, the experience of managing a student-led instructional design consulting firm, Learning Design Solutions.
HCI issues that interest me today: I am always interested in finding ways to improve the human aspects of HCI. My dissertation is one of the examples of this, in which I look into better ways to educate designers who are technically competent and being civic-minded.
Manoj Karkee PhD, Fall 2009
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Brian Steward
[ + Additional Info]
Assistant Scientist Iowa State University
Ames, IA
PhD Dissertation title: Modeling, identification and analysis of tractor and single axle towed implement system
PhD Advisor(s): Brian Steward
Area of PhD research: In the dissertation research, I have focused on the modeling and analysis of tractor and towed implement system dynamics. As virtual prototyping and model-based controller design are becoming increasingly valuable to the design process, this work will provide a good foundation for robust implement controller development and for further research in precision implement guidance, coordinated guidance and autonomous guidance of off-road vehicles.
Favorite graduate school memory: Working several weeks in row inside a dark room (C4 or C6) with just a couple of hours of sleep each night prior to each and every Deere Day.
HCI issues that interest me today: VR-based real-time simulation of complex off-road vehicle system dynamics
Catherine Peloquin MS, Fall 2009
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
Human Factors Engineer Intel
Hillsboro, OR
MS Dissertation title: Determination of critical factors for fast and accurate 2D medical image deformation
MS Advisor(s): Eliot Winer
Area of MS research: Tissue deformation algorithms for use on medical images face a trade-off between computation time and solution accuracy. The effect of parameter selection on 2D medical image deformations created using a variation of the ChainMail algorithm was explored.
What am I doing now? I am a human factors engineer for Intel’s Information Technology organization. My job consists of understanding who Intel’s employees are and what they do every day then making the technology they use work for them.
My day to day work includes project planning, task analysis, ethnographic research, participatory design, prototyping, and usability testing.
What HCI classes were invaluable to my success? HCI 521 taught me the basics of usability, and HCI 575 opened my eyes to technology’s potential.
Favorite graduate school memory: CHI ’09: Several HCI students including myself went to go to present at the student design competition. It was the first HCI conference I had gone to, and it completely changed my view of the field. The days were long, but the conversations we had over dinners where we discussed what we had seen and what it meant to us were amazing.
HCI issues that interest me today: Design for existing hardware, learning software evaluation, data visualization
A website I recommend: http://www.girlgeniusonline.com/
Why? Girl genius is a steam punk adventure comic strip starring, you guessed it, a female technological wiz. There are a lot of essential and informative websites out there that I have to or choose to read frequently, but this comic strip helps me recapture my feeling of excitement about science and technology when I get too stuck in the daily grind.
Utkarsh Seth MS, Fall 2009
Home dept. :
Major Prof. :
Judy Vance
[ + Additional Info]
User Experience Researcher Microsoft
Redmond, WA
MS Dissertation title: A virtual reality interface for the design of compliant mechanisms
MS Advisor(s): Judy Vance
Area of MS research: A design algorithm and an immersive interface for the synthesis of compliant mechanism was proposed. A user-centered design methodology was applied which enabled a novice mechanism designer to design a compliant mechanism.
What am I doing now? I work in User Experience Design & Research department for Windows, Windows Live and IE
What HCI classes were invaluable to my success? HCI 521, ArtGr 672
Favorite graduate school memory: Every second spent in VRAC will always be remembered.
HCI issues that interest me today: Measuring perceived performance on mobile web
Adam Faeth MS, Spring 2009
Home dept. : Electrical and Computer Engineering
Major Prof. :
Chris Harding
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Expressive cutting, deforming, and painting of three-dimensional digital shapes through asymmetric bimanual haptic manipulation
MS Advisor(s): Chris Harding
Area of MS research: Practitioners of the geosciences, design, and engineering disciplines communicate complex ideas about shape by manipulating three- dimensional digital objects to match their conceptual model. However, the two-dimensional control interfaces, common in software applications, create a disconnect to three-dimensional manipulations.
This research examines cutting, deforming, and painting manipulations for expressive three-dimensional interaction. It presents a cutting algorithm specialized for planning cuts on a triangle mesh, the extension of a deformation algorithm for inhomogeneous meshes, and the definition of inhomogeneous meshes by painting into a deformation property map. This thesis explores two-handed interactions with haptic force-feedback where each hand can fulfill an asymmetric bimanual role. These digital shape manipulations demonstrate a step toward the creation of expressive three-dimensional interactions.
Patrick Kreymborg MS, Spring 2009
Home dept. : Art and Design
Major Prof. :
Deb Satterfield and Stephen Gilbert
[ + Additional Info]
Denmark
MS Advisor(s): Deb Satterfield and Stephen Gilbert
What am I doing now? Develop and present instructional materials and technologies for the purpose of educating wind turbine technicians.
What HCI classes were invaluable to my success? HCI 521, 594X, 598X
Favorite graduate school memory: Attending various performing arts events. HCI goes to the Fashion Show was great!
HCI issues that interest me today: Technologies that provide user experience in ways that cannot be fully realized in the physical world, i.e. augmented reality, to improve human performance.
Andy Luse PhD, Spring 2009
Home dept. : LOMIS
Major Prof. :
Anthony Townsend and Doug Jacobson
[ + Additional Info]
PhD student in the College of Business at ISU Iowa State University
Ames, IA
PhD Dissertation title: Exploring Utilization of Visualization for Computer and Network Security
PhD Advisor(s): Anthony Townsend and Doug Jacobson
Area of PhD research: The role of the network security administrator is continually morphing to keep pace with the ever-changing area of computer and network security. These changes are due in part to both the continual development of new security exploits by attackers as well as improvements in network security products available for use. One area which has garnered much research in the past decade is the use of visualization to ease the strain on network security administrators. Visualization mechanisms utilize the parallel processing power of the human visual system to allow for the identification of possible nefarious network activity. This research details the development and use of a visualization system for network security. The manuscript is composed of four papers which provide a progression of research pertaining to the system. The first paper utilizes research in the area of information visualization to develop a new framework for designing visualization systems for network security. Next, a visualization system is developed in the second paper which has been utilized during multiple cyber defense competitions to aid in competition performance. The last two papers deal with evaluating the developed system. First, an exploratory analysis provides an initial assessment using participant interviews during one cyber defense competition. Second, a quasi field experiment explores the intention of subjects to use the system based on the type of visualization being viewed.
What am I doing now? I will be finishing my MBA and starting the new Ph.D. program in Business and Technology with an emphasis in Management of Information Technology in the Business College at Iowa State University.
What HCI classes were invaluable to my success? While not the class specifically, the project for 521 gave me a greater understanding of the process for writing a research paper. The research from this project turned into a journal publication and the first part of my dissertation.
Favorite graduate school memory: One of my most exhilarating memories was when I got my first publication in a journal. Actually seeing my research in a bound journal was very exciting.
HCI issues that interest me today: I am still very interested in visualization for computer and network security and also interface design in general. Also, I have begun to look more heavily at ways we can use technology to enhance education as well as a greater emphasis on statistical methods.
A website I recommend: Google Scholar and Newegg
Why? Google scholar: Great place to get a good start on a research topic.
Newegg: Can supply many of your computer nerd needs.
Elena Maximova MS, Spring 2009
Home dept. : LOMIS
Major Prof. :
Anthony Townsend and Stephen Gilbert
[ + Additional Info]
Software Development Analyst Northrop Grumman Co.
Rockville, MD
MS Advisor(s): Anthony Townsend and Stephen Gilbert
What am I doing now? Develop educational software
What HCI classes were invaluable to my success? I really liked all HCI courses but the most interesting and challenging for me were HCI 575 (Computational Perception) and ARCH 534 (Advanced Computer-Aided Architecture)
HCI issues that interest me today: Aging in place, aesthetic approaches in HCI, and usability for children.
Jeremiah Still PhD, Spring 2009
Home dept. : Psychology
Major Prof. :
Veronica Dark
[ + Additional Info]
Assistant Professor of Psychology Missouri Western State University
St. Joseph, MO
PhD Dissertation title: Conceptualizing design affordances from a cognitive perspective
PhD Advisor(s): Veronica Dark
Area of PhD research: In my dissertation it is suggested that a broader meaning of affordance is more appropriate for designers and that a unified account of affordances can be achieved using a cognitive conceptualization of perceived affordances. Within this cognitive framework, perceived affordances arise from automatic processes in the user that either are inborn or have developed over time as consistent interactions produce changes in long-term memory. Well learned conventions are examples of the latter. The cognitive mechanisms responsible for how perceived affordances arise and how they affect the cognitive system are presented along with a flowchart to help guide designer decisions. Three experiments were also reported that examined whether empirical differences exist between affordances and conventions.
What am I doing now? I have accepted a tenure track position as the director of a NEW Human Factors & Usability Testing Graduate Program at Missouri Western State University. Further, I will be running a Human-Centered Design research lab and teaching mostly Human-Computer Interaction graduate courses with a focus on the cognitive side.
HCI issues that interest me today: My research goal is to apply cognitive theories within interaction design to facilitate the usability of everyday interfaces.
A website I recommend: http://www.upassoc.org/
http://www.upassoc.org/usability_resources/index.html
The Usability Professionals’ Association (UPA) promotes user-centered design within real world contexts worldwide!
Why? The Usability Professionals’ Association (UPA) promotes user-centered design within real world contexts worldwide!
Lucas Bonansea MS, Summer 2009
Home dept. : Computer Science
Major Prof. :
Vasant Honavar and Stephen Gilbert
[ + Additional Info]
MS Dissertation title: 3D Hand gesture recognition using a Zcam and an SVM-SMO classifier
MS Advisor(s): Vasant Honavar and Stephen Gilbert
Area of MS research: With the technology advances in the last years input devices like keyboard and mouse are not longer enough. There is a increasing need for more natural means for interaction between the user and the computer. Multi-touch devices and computer vision application are making possible the interaction through gestures. In this work the triple problem of finding and tracking the user hand, recognizing the pose of the hand and the rotation angle of such pose have been addressed. Using a 3D image input device like the ZCam a set of classifiers implemented as support vector machines (SVM) and trained with the sequential minimal optimization (SMO) algorithm is proposed as a solution for the triple problem.
All three classifiers were tested with an independent testing set and proved to have a very good performance. Furthermore, the same feature set was used with different classification algorithms and compared with the original SVM-SMO classifier. Consistently, all classifiers performed well but the SVM-SMO has always been among the best. Additionally, considering that the key for performance on SVM algorithms is the kernel with which they are implemented, several kernels where tried and compared. Although most of the time the performance of the more complex kernels outperformed the original one the processing time was much bigger.
Finally, an application was developed using the previously introduced classifiers to work as an input device in the Sparsh-UI multi-touch framework. This applications has the double benefit that allows applications that required a multi-touch hardware to work with a simpler hardware and that integrates touch and computer vision technologies opening the door to more integrated solutions in the future.
What HCI classes were invaluable to my success? I particularly enjoyed HCI 575X and CS 572, CS 573
HCI issues that interest me today: Design of UI that would maximize affordance and minimize learning curves.
Extend common interactions to some other more natural like gestures.
Travis Engelhaupt MS, Summer 2009
Home dept. : LOMIS
Major Prof. :
Anthony Townsend and Stephen Gilbert
[ + Additional Info]
Kung Pow Studios/Iowa State University
Ames, IA
MS Dissertation title: Interactive Kiosk Demonstrating ISU’s Commitment to Green
MS Advisor(s): Anthony Townsend and Stephen Gilbert
Area of MS research: Many larger organizations, corporations, and government institutions like Iowa State University are trying to find new ways to demonstrate their commitment to ‘going green’. They are taking drastic steps to cut energy use and use new green technologies and they want their employees, customers, and the general public to be aware of their efforts. The goal of this project was to develop an informational kiosk which will visually demonstrate the progress being made by Iowa State University to go 'green' and become more energy efficient. The kiosk will provide users with historical and live energy statistics and engage users in learning opportunities to promote the university’s green initiatives while building goodwill for the organization.
What am I doing now? For Kung Pow Studios I own and operate a media/design studio.
For Iowa State University I am the senior webmaster and manage all of the web-based initiatives.
What HCI classes were invaluable to my success? MIS 655 since that was what started it all.
HCI 575 because it pushed me further than I thought I could go.
HCI 572x because it allowed me to have a lot of fun.
Favorite graduate school memory: Having to develop video games as part of my homework assignment.
HCI issues that interest me today: The intersection of computers and art in emerging technologies.
A website I recommend: Google
Why? it helps you find whatever you are looking for.
Muthukkumar S. Kadavasal PhD, Summer 2009
Home dept. : Mechanical Engineering
Major Prof. :
Jim Oliver
[ + Additional Info]
Embeded software engineer Garmin International
Olathe, Kansas
PhD Dissertation title: Virtual reality based multi-modal teleoperation using mixed autonomy
PhD Advisor(s): Jim Oliver
Area of PhD research: A virtual reality based solution for controlling/teleoperating remote ground vehicle in partially known environments by balancing autonomy between human and vehicle
What am I doing now? Working on developing GUI for Garmin Avionics products
What HCI classes were invaluable to my success? Statistical methods for research and Computer graphics and geometric modeling
HCI issues that interest me today: VR and touch screen interfaces
Brandon Newendorp MS, Summer 2009
Home dept. :
Major Prof. :
Eliot Winer
[ + Additional Info]
PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Real0time scenegraph creation and manipulation in an immersive environment using an iPhone
MS Advisor(s): Eliot Winer
Area of MS research: Currently, most 3D scene creation is done on a desktop computer with a 2D interface, then the scene is imported into a VR environment. This is a slow and time consuming process. Why not create 3D scenes in a VR environment, where it will actually be used? Additionally, how can we use an iPhone to control this system?
What HCI classes were invaluable to my success? Several of my software/graphics oriented classes were some of the most useful to me. In particular, the OpenGL class and Chiu-Shui Chan’s 3ds Max classes stand out. Although not related to my research as much, I did enjoy Alex’s computational perception class too.
Favorite graduate school memory: All the late nights working on some crazy app in C6.
HCI issues that interest me today: The continued growth of mobile computing and the new ways people can take advantage of them in our daily lives.
Levi Swartzentruber MS, Summer 2009
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
Staff in Training The Navigators
Metamora, IL
MS Dissertation title: Improving Path Planning of Unmanned Aerial Vehicles in an Immersive Environment using Meta-Paths and Terrain Information
MS Advisor(s): Eliot Winer
Area of MS research: My thesis expands previous work on path planning. It covers improvements to the cost function used in finding optimal paths. It also presents “meta-paths” and other tools for enhancing the operator’s ability to re-task a UAV according to mission objectives and personal preferences.
What am I doing now? I will spend several months getting training and raising financial support before going to the Australian National University. There I will be a full-time missionary working with college students, exposing them to who Jesus is from the Bible and helping them know and walk with him if they would desire to do so.
What HCI classes were invaluable to my success? I think HCI 521 was very important in exposing me to many of the topics included in HCI and helping me understand why designing for the user is so important. MIS 655 was also important in exposing me to more of the ethical issues of the field and taking an in-depth look at why science is done the way it is.
Favorite graduate school memory: One of my favorite memories was one night in the lab when I was able to see the Virtual Universe in the C6. Brandon and Christian were testing the app and let me drive for a little while.
HCI issues that interest me today: There are two issues I find to be important. The first is the design of usable interfaces. Especially after 521, I see that there is still a great deal of work needed to make software more intuitive so it is easier to pick up quickly. Technology transfer is also important because I do not want to see all the work we do in a facility like VRAC just go to waste because there are no ways to get it to the public.
Why? I like my iGoogle homepage quite a bit. I enjoy that I am able to customize it with exactly what I want. I am a particular fan of the weather and the Ansel Adams picture of the day. I also enjoy shutterfly.com for the wide range of things I can do with my pictures. I think it is well designed to allow users to do what they want efficiently and to create a good user experience.
Terra Dusold MS, Fall 2008
Home dept. : Mechanical Engineering
Major Prof. :
Kenneth Mark Bryden
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Applications of narrative to the engineering decision making process and the pedagogy of engineering design
MS Advisor(s): Kenneth Mark Bryden
Area of MS research: Narrative is defined as a basic form of human communication. It is through narrative that humans experience and comprehend life. Using narrative as a tool to improve communication and comprehension requires incorporating several components into a complete narrative structure. The components of a narrative consist of a story; that is, a sequence of events providing chronological order and context to a subject, and a method of discourse; that is, the means in which the story is told. Creating narrative allows for increased cognitive understanding of a subject because it is the way in which we as humans naturally communicate. This paper examines how narrative may be used in engineering decision making. Engineering is a field where data is often presented with little context. This data is difficult to understand at first glance and occasionally requires explanation from experts closest to the data set. Engineering courses are not much different in that students are often faced with computational problems that are taken out of context. Practice in solving problems is necessary; however, these problems are often out of context and use idealized situations, thus hindering students’ ability to transfer knowledge to new situations. Using narrative to place problems in a real world context allows the students to experience situations closer to real world working environments. Outside of the engineering classroom, engineers face large amounts of data generated from projects with large design teams. Arranging the data into a narrative by adding layers of context can aid in comprehension of project data and also help bridge communication gaps between multiple engineering disciplines. Engineering groups tend to do this today, and indeed many companies have formalized engineering processes that unknowingly create a narrative. Understanding the nature of narrative can improve these
v
processes. In addition, engineering software today is like a shattered mosaic of brilliant colors, and building software that brings these pieces of the mosaic into a coherent, integrated picture would significantly benefit the engineering decision making process.
Claver Hategekimana PhD, Fall 2008
Home dept. : LOMIS
Major Prof. :
Anthony Townsend and Stephen Gilbert
[ + Additional Info]
Instructor Wenatchee Valley Communicty College
WA
PhD Dissertation title: Cognition and Technology:
Effectiveness of intelligent tutoring systems for software training
PhD Advisor(s): Anthony Townsend and Stephen Gilbert
Area of PhD research: This study addresses the potential of using an intelligent tutoring system (ITS) to tutor on off-the-shelf (OTS) software. ITSs have been successfully used to tutor on a variety of learning domains, but there has been little research comparing ITS-based training on an OTS application with traditional software training approaches such as books or interactive software simulations. The work presented here includes procedures and results for Paint.NET training and evaluation using three methods: book-based, interactive simulation, and an ITS. It is reported that there were some associations between the training method and training experiences. Book-based training exhibited higher scores on both task performance and system usability perception, while better times were recorded for the simulation approach. Concept acquisition score was not found to significantly correlate with training method, however. Additionally, it was found that interactions between training mode and spatial ability or general self-efficacy (GSE) significantly affected system usability perception. It was also learned that within ITS high computer self-efficacy (CSE) learners outperformed these with low CSE on task performance measure. Similar findings were reported for simulation group where high-spatial learners recorded better training times than low-spatial learners. Overall, results indicated that four individual characteristics to succeed indicators explored in this study significantly correlated with total training time and system usability measures. It is concluded that if an ITS is to be a tutor on OTS application then further refinements are needed.
Andrew Koehring MS, Fall 2008
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
HCI PhD Research Assisant Iowa State University
Ames, IA
MS Dissertation title: The application of polynomial response surface and polynomial chaos expansion metamodels within an augmented reality conceptual design environment
MS Advisor(s): Eliot Winer
Area of MS research: The engineering design process consists of many stages. In the conceptual phase,
potential designs are generated and evaluated without considering specifics. Winning
concepts then advance to the detail design and high fidelity simulation stages. At this point in
the process, very accurate representations are made for each design and are then subjected to
rigorous analysis. With the advancement of computer technology, these last two phases have
been very well served by the software community. Engineering software such as computeraided
design (CAD), finite element analysis (FEA), and computational fluid dynamics (CFD)
have become an inseparable part of the design process for many engineered products and
processes. Conceptual design tools, on the other hand, have not undergone this type of
advancement, where much of the work is still done with little to no digital technology. Detail
oriented tools require a significant amount of time and training to use effectively. This
investment is considered worthwhile when high fidelity models are needed. However,
conceptual design has no need for this level of detail. Instead, rapid concept generation and
evaluation are the primary goals. Considering the lack of adequate tools to suit these needs,
new software was created. This thesis discusses the development of that conceptual design
application.
Traditional design tools rely on a two dimensional mouse to perform three
dimensional actions. While many designers have become familiar with this approach, it is not
intuitive to an inexperienced user. In order to enhance the usability of the developed
application, a new interaction method was applied. Augmented reality (AR) is a developing
research area that combines virtual elements with the real world. This capability was used to
ix
create a three dimensional interface for the engineering design application. Using specially
tracked interface objects, the user’s hands become the primary method of interaction. Within
this AR environment, users are able perform many of the basic actions available within a
CAD system such as object manipulation, editing, and assembly. The same design
environment also provides real time assessment data. Calculations for center of gravity and
wheel loading can be done with the click of a few buttons. Results are displayed to the user
in the AR scene.
In order to support the quantitative analysis tools necessary for conceptual design,
additional research was done in the area of metamodeling. Metamodels are capable of
providing approximations for more complex analyses. In the case of the wheel loading
calculation, the approximation takes the place of a time consuming FEA simulation. Two
different metamodeling techniques were studied in this thesis: polynomial response surface
(PRS) and polynomial chaos expansion (PCE). While only the wheel loading case study was
included in the developed application, an additional design problem was analyzed to assess
the capabilities of both methods for conceptual design. In the second study, the maximum
stresses and displacements within the support frame of a bucket truck were modeled. The
source data for building the approximations was generated via an FEA simulation of digital
mockups, since no legacy data was available. With this information, experimental models
were constructed by varying several factors, including: the distribution of source and test
data, the number of input trials, the inclusion of interaction effects, and the addition of third
order terms. Comparisons were also drawn between the two metamodeling techniques.
Marisol Martinez Escobar MS, Fall 2008
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: An interactive color pre-processing method to improve tumor segmentation in digital medical images
MS Advisor(s): Eliot Winer
Area of MS research: An audio platform game was created and evaluated in order to answer the question of
whether or not an audio game could be designed that effectively conveys the spatial
information necessary for persons with visual impairments to successfully navigate the game
levels and respond to audio cues in time to avoid obstacles. The game used several types of
audio cues (sounds and speech) to convey the spatial setup (map) of the game world. Most
audio-only players seemed to be able to create a workable mental map from the game’s
sound cues alone, pointing to potential for the further development of similar audio games
for persons with visual impairments. The research also investigated the navigational
strategies used by persons with visual impairments and the accuracy of the participants’
mental maps as a consequence of their navigational strategy. A comparisons of the maps
created by visually impaired participants with those created by sighted participants playing
the game with and without graphics, showed no statistically significant difference in map
accuracy between groups. However, there was a marked difference between the number of
“invented” objects when we compared this value between the sighted audio-only group and
the other groups, which could serve as an area for future research.
Christian Noon MS, Fall 2008
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Metamodeling for the quantitative assessment of conceptual designs in an immersive virtual reality environment
MS Advisor(s): Eliot Winer
Area of MS research: In the last few decades the medical imaging field has grown considerably, and new
techniques such as computerized axial tomography (CAT) and Magnetic Resonance Imaging
(MRI) are able to obtain medical images in noninvasive ways. These new technologies have
opened the medical field, offering opportunities to improve patient diagnosis, education and
training, treatment monitoring, and surgery planning. One of these opportunities is in the
tumor segmentation field.
Tumor segmentation is the process of virtually extracting the tumor from the healthy
tissues of the body by computer algorithms. This is a complex process since tumors have
different shapes, sizes, tissue densities, and locations. The algorithms that have been
developed cannot take into account all these variations and higher accuracy is achieved with
specialized methods that generally work with specific types of tissue data.
In this thesis a color pre-processing method for segmentation is presented. Most
tumor segmentation methods are based on grayscale values of the medical images. The
method proposed in this thesis adds color information to the original values of the image. The
user selects the region of interest (ROI), usually the tumor, from the grayscale medical image
and from this initial selection, the image is mapped into a colored space. Tissue densities that
are part of the tumor are assigned an RGB component and any tissues outside the tumor are
set to black. The user can tweak the color ranges in real time to achieve better results, in
cases where the tumor pixels are non-homogenous in terms of intensity. The user then places
a seed in the center of the tumor and begins segmentation. A pixel in the image is segmented
as part of the tumor if it’s within an initial 10% threshold. This threshold is determined if the
xi
seed is within the average RGB values of the tumor, and within the search region. The search
region is calculated by growing or shrinking the previous region using the information or
previous segmented regions of the set of slices. The method automatically segments all the
slices on the set from the inputs of the first slice. All through the segmentation process the
user can tweak different parameters and visualize the segmentation results in real time.
The method was run on ten test cases several runs were performed for each test cases.
10 out of the 20 test runs gave false positives of 25% or less, and 10 out of the 20 test runs
gave false negatives of 25% or less. Using only grayscale thresholding methods the results
for the same test cases show a false positive of up to 52% on the easy cases and up to 284%
on the difficult cases, and false negatives of up to 14% on the easy cases and up to 99% on
the difficult cases. While the results of the grayscale and color pre-processing methods on
easy cases were similar, the results of color pre-processing were much better on difficult
cases, thus supporting the claim that adding color to medical images for segmentation can
significantly improve accuracy of tumor segmentation.
Michelle Rusch PhD, Fall 2008
Home dept. : Computer Science
Major Prof. :
Sarah Nusser and Leslie Miller
[ + Additional Info]
Post Doctoral Student University of Iowa
Iowa City, IA
PhD Dissertation title: Relationships between user performance and spatial ability
in using map-based software on pen-based devices
PhD Advisor(s): Sarah Nusser and Leslie Miller
Area of PhD research: This thesis explored the association between individual differences and software user performance. The primary goal was to investigate the relationship between spatial ability and user performance in the context of map software. Two studies were conducted to
investigate this goal. There were two hypotheses that applied to both user studies. First, we expected that performance measures such as time to complete a task or accuracy would be
positively correlated with spatial ability, as measured by scores on cognitive assessments for sub-factors of spatial ability. Second, we hypothesized that differences between subjects with low spatial ability and subjects with high spatial ability would be more pronounced with complex tasks and interfaces, such as a map interface or a task to compare ground settings with a map, relative to simpler tasks, such as finding a button that matched a target color or using map software with guidance on how to use the software to execute the task protocol.
Each user study also incorporated additional questions unique to the study. Our first user study investigated how the relationship between spatial ability and performance might be affected by the relevance of the button label and alternative button layouts. This research
indicated that good button labeling helps to mitigate performance differences among subjects with varying spatial ability. Additionally, we found support that performance differences related to spatial ability were most apparent in complex conditions. The second study
investigated whether the association between spatial ability and user performance was affected by offering guidance on performing a task and whether orientation and visualization
were dissociable factors for a task involving ground to map comparisons. While there were no benefits found from the guidance, visualization and orientation skills were found to be dissociable from one another for accuracy and tool use. Findings from both studies underscore the importance of interface design in potentially reducing costs and burden for
users of map-based software in a small screen computing environment.
Marcus Alexander PhD, Spring 2008
Home dept. : LOMIS
Major Prof. :
Anthony Townsend
[ + Additional Info]
PhD Dissertation title: Ethnic-identity intensity as a moderator of the
Technology Acceptance Model and its antecedents
PhD Advisor(s): Anthony Townsend
Area of PhD research: The goal of this dissertation is oriented to study the motivation of minorities to adopt and
learn new, innovative technologies. The primary research question: is there some reason the
African-American experience is driving certain sub-groups of the population to the wrong
side of the digital divide? To examine this, I introduce ethnic identity as a moderating
variable to a leftward extended technology acceptance model (TAM). Additionally, both
components of the classic TAM (ease of use and usefulness) are divided into two
antecedents: 1) ease of use- a) trait efficacy and b) state efficacy and 2) usefulness
(completely replaced by) - a) symbolic utility and b) functional utility. State efficacy has a
significant relationship to both ease of use as well as intent to use. Functional utility has a
significant relationship to intent to use. Ethnic-Identity and its intensity does have a
moderating effect to a more parsimonious model (were significant paths are compared for
invariance.
Denise Bacher MS, Spring 2008
Home dept. : Art and Design
Major Prof. :
Steven Herrnstadt
[ + Additional Info]
Software Engineer High Voltage Software
Chicago, IL
MS Dissertation title: Design patterns in level design: common practices in simulated environment construction
MS Advisor(s): Steven Herrnstadt
Area of MS research: The creation of video game levels is an inexact and often intuitive process. Currently, much of level design focuses on the “how” as opposed to the “why.” That is to say, level designers know how to build a level, but do not know why they built it the way they did. Before more immersive player experiences can occur, an understanding of what levels are, what common functionality exists between them, and a means of consistently reproducing player behaviors is necessary.
The author advances the premise that by examining the use of design patterns in architecture, computer science, and interaction design, a foundation can be created to better characterize commonly occurring problems and solutions within level design. When multiple patterns are applied, the group becomes a language. This language can then be used as a means for creating novel levels as well as a lexicon for analyzing existing games.
What am I doing now? Program and develop video games.
What HCI classes were invaluable to my success? ME 557, Arch 534, ArtIS 509, ArtGR 672
Romeu Bessa PhD, Spring 2008
Home dept. : Architecture
Major Prof. :
Mikesch Muecke and Jamie Horwitz
[ + Additional Info]
PhD Dissertation title: Situating digital tools through ubiquitous virtuality: Confluences of art, architecture, and activity in HCI
PhD Advisor(s): Mikesch Muecke and Jamie Horwitz
Area of PhD research: Over the last twenty years computer engineers introduced concepts such as "ubiquitous computing", "embodied virtualization" (Weiser, 1991), "embodied interaction" (Harrison and Dourish 1996), "tangible bits" (Ishii and Ulmer, 1997), and "seamful interweaving" (Chalmers and Galani, 2004) in an attempt to describe and explain the increased embedding of computer technology into designed objects and environments, and to emphasize the crucial agency of the human mind and body in Human-Computer Interaction (HCI). Since the mid-1990s the apparent 'dissolving' of computers and sensors into ordinary and extraordinary environments is the focus of research and concern across the humanities, social sciences, and engineering as scholars attempt to understand how HCI influences the psychological, social, economic, aesthetic and ethical context in which we live (Castells, 1996, 1997, 1998; Smith, 2000; Hallnäs and Redström, 2002; Cuff, 2003; Bohn et al., 2004; McCullough, 2004; Hayles, 2005; Grudin, 2006).
Examples of how this understanding is being pursued can be found in Hayles' argument that humans have evolved by using their cognitive powers to shape artifacts and technology, which, in turn, have been instrumental in shaping human cognition (Hayles, 1999). She calls this symbiotic relationship between humans and technology a "feedback loop"--new cognitive powers generate new technology, which in turn generate new cognitive resources then used to generate new technology. Coming from an art historical point of view, Summers argues that cognitive "notional operations" (i.e., referring to dimensional relations such as ratios, sizes, etc.) are a consequence of facture, i.e., of the actual making of artifacts. Bringing together insights drawn from working on the development of technology and looking at the social implications of such development, Brown and Duguid (1994) argue that besides the intended use that motivated the development of particular artifacts or of a particular technology, it is their "latent border resources"--resources that lay beyond their original intended uses--that support our shared use of them.
Building on a cross-disciplinary discourse, I outline in this dissertation a conceptual outlook--which I call ubiquitous virtuality--to address the changing conditions of HCI in the context of 'smart' technology and pervasive computing. Addressing a condition in which 'smart' tools are interwoven in the material fabric and structure of everyday environments this dissertation explores how new individual and collective subjectivities are being built at the turn of this new millennium by putting together elements drawn from the history, theory and practices of art, architecture, and HCI. A number of archival and field researches situate these elements within the context of 'smart' technology. Activity Theory, an analytical framework that has been proposed to support the study of context in human-computer interaction, is used in an evaluation to help clarify how this cross-disciplinary discourse can be applied to HCI.
Helen Colvin PhD, Spring 2008
Home dept. : LOMIS
Major Prof. :
Anthony Townsend and Brian Mennecke
[ + Additional Info]
Systems QA Analyst Wells Fargo
Des Moines, IA
PhD Dissertation title: The acceptance of domestic technology: TAM as applied to a proposed classification scheme
PhD Advisor(s): Anthony Townsend and Brian Mennecke
Area of PhD research: TAM is a survey-based model of technology acceptance; I used this survey to gather data on undergraduate students’ acceptance of four technologies found in the home, each from a different quadrant of a classification scheme I proposed. I then analyzed this with respect to demographic and attitudinal data also gathered in the survey to determine the validity of my classification scheme, and the applicability of TAM to domestic technology.
What HCI classes were invaluable to my success? All of the core classes were essential, especially my research methods course; the best elective I took toward my dissertation was JLMC 576 because of the relevance of technology diffusion to technology acceptance.
Favorite graduate school memory: What was your favorite Graduate School memory?
My second year in the program I discovered that the Society of Women Engineers conference was going to be quite close – in Kansas City – and would have an emerging technologies theme. I organized several women from the program and we had a great time there.
HCI issues that interest me today: Technology acceptance is still my main area of interest, not only in how improved acceptance can improve organizations’ productivity but also how individuals in less fortunate circumstances can improve their lives by accepting the right technologies, and what their barriers are.
Lisa McGarthwaite MS, Spring 2008
Home dept. : Electrical and Computer Engineering
Major Prof. :
Julie Dickerson
[ + Additional Info]
Software Engineer Garmin International
Minnetonka, MN
MS Dissertation title: BioN: a novel interface for biological network visualization
MS Advisor(s): Julie Dickerson
Area of MS research: Information Visualization impacts every day life. As life continues to become more
technologically enhanced, increasing amounts of data are being collected, stored, and analyzed. Technology assists researchers and scientists not only to make new discoveries, but also to create new ways to explore the information they collect. This paper contains a small preview of the vast field of Information Visualization. From the various fields of
visualization, visualization history, and current findings, we investigate the field’s impact. After studying the current technologies and tools for visualizing networks, we believe there is a more optimal solution than ones currently in use. We propose BioN, a new, novel touchbased interface for exploration and discovery of large, multivariate biological networks. The new program incorporates the ability to see the networked data in multi-windowed and multigraphed
representation. This ability will allow users to exploit the inherent strengths in the different graphs formats.
What am I doing now? Maintain, develop, create applications for weather for mobile devices
What HCI classes were invaluable to my success? ArtGR 672 and Stat/Eng 332
HCI issues that interest me today: Information visualization, cognitive abilities for visual detection of objects (visual memory)
A website I recommend: infosthetics.com
Why? great site for infor vis examples from all fields
Michael Oren MS, Spring 2008
Home dept. : Geological and Atmospheric Sciences
Major Prof. :
Chris Harding
[ + Additional Info]
Senior UI Analyst American Imaging Management
Chicago, IL
MS Dissertation title: Design and evaluation of auditory spatial cues for decision making within a game environment for persons with visual impairments
MS Advisor(s): Chris Harding
Area of MS research: An audio platform game was created and evaluated in order to answer the question of
whether or not an audio game could be designed that effectively conveys the spatial
information necessary for persons with visual impairments to successfully navigate the game
levels and respond to audio cues in time to avoid obstacles. The game used several types of
audio cues (sounds and speech) to convey the spatial setup (map) of the game world. Most
audio-only players seemed to be able to create a workable mental map from the game’s
sound cues alone, pointing to potential for the further development of similar audio games
for persons with visual impairments. The research also investigated the navigational
strategies used by persons with visual impairments and the accuracy of the participants’
mental maps as a consequence of their navigational strategy. A comparisons of the maps
created by visually impaired participants with those created by sighted participants playing
the game with and without graphics, showed no statistically significant difference in map
accuracy between groups. However, there was a marked difference between the number of
“invented” objects when we compared this value between the sighted audio-only group and
the other groups, which could serve as an area for future research.
Tanasha Taylor MS, Spring 2008
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Shana Smith
[ + Additional Info]
Direct Support Associate Mosaic
Des Moines, IA
MS Dissertation title: A concept virtual harp with physical string vibrations using augmented reality for therapy
MS Advisor(s): Shana Smith
Area of MS research: This thesis presents a multimodal three-dimensional harp for interactive musical experiences for use in therapy for individuals with disabilities. Realistic 3D visual and haptic feedback was provided through immersion in a portable augmented reality-based system composed of a video see-through head mounted display (HMD) and a Sensable Phantom Omni haptic device. Users play the virtual harp by using the Phantom Omni haptic device to pluck or strum the strings of the harp. Users can also freely move the harp in the augmented reality environment to provide a more realistic experience, similar to that of playing a traditional musical instrument. The system will be used to provide interactive musical experiences and to develop motor skills among individuals with disabilities through music therapy. A virtual therapist feature was developed which can be used by a therapist without musical knowledge to observe a user during therapy exercises or by a user to engage in self-motivated therapy exercises outside the therapy room. With the virtual therapy feature, users can follow a simple pre-determined sequence of notes using color-coded strings.
What am I doing now? Train and assist individuals with work skills and skills for daily living
What HCI classes were invaluable to my success? All the courses were invaluable to my success; HCI 521 helped me learn about HCI, how to write a literature review, and the journal submission process. The courses I took with programming different programs helped me gain and develop skills in C++ programming. HCI 655 let me think about science in a different way and how society has formed it. The HCI courses used teamwork for some assignments and projects, which allowed me to see what other HCI students interest were and gain friends.
Favorite graduate school memory: Presenting my demo at the three day long 2007 Emerging Technology Conference and the HCI student game nights.
HCI issues that interest me today: The use of technology among users with disabilities
A website I recommend: http://www.albany.edu/~co283832/isp301/osborne.html
Why? Human Computer Interaction and the Disabled - This site introduces readers to human computer interaction from the disabled and provides references to learn more about this issue.
Eric Foo PhD, Summer 2008
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
Post Doctoral Student Iowa State University
Ames, IA
PhD Dissertation title: A Framework for Tumor Segmentation and Interactive Immersive
Visualization of Medical Image Data for Surgical Planning
PhD Advisor(s): Eliot Winer
Area of PhD research: Medical imaging technology has changed the way doctors and surgeons diagnose
and operate in the last 100 years. Since the discovery of the X-ray, doctors and
surgeonshave successfully utilized the ability to “see” inside a patient to further improve patient care. The advancement of computed tomography and magnetic resonance technology with faster and higher resolution scans has improved the analysis and visualization of patient data. As technology continues to accommodate the need for higher quality medical imaging, there is a continuing need for additional research in efficient ways of
extracting crucial information from these vast amounts of data. This dissertation presents the framework for analyzing and visualizing digital medical images. Two new segmentation methods have been developed: a probability based segmentation algorithm, and a segmentation algorithm that uses a fuzzy rule based system to generate “similarity”
values for segmentation. A visualization software application has also been developed to effectively view and manipulate digital medical images on a desktop computer as well as in an immersive environment. For the probabilistic segmentation algorithm, image data are first enhanced by
manually setting the appropriate window center and width, and if needed a sharpening or noise removal filter is applied. To initialize the segmentation process, a user places a seed point within the object of interest and defines a search region for segmentation. Based on the pixels’ spatial and intensity properties, a probabilistic selection criterion is used to
extract pixels with a high probability of belonging to the object. To facilitate the
segmentation of multiple slices, an automatic seed selection algorithm was developed to keep the seeds in the object as its shape and/or location changes
between consecutive slices.
The second segmentation method, a new segmentation method using a fuzzy rule
based system to segment tumors in a three-dimensional CT data was also developed. To initialize the segmentation process, the user selects a region of interest (ROI) within the tumor in the first image of the CT study set. Using the ROI’s spatial and intensity properties, fuzzy inputs are generated for use in the fuzzy rules inference system. Using a set of predefined fuzzy rules, the system generates a defuzzified output for every pixel in terms of similarity to the object. Pixels with the highest similarity values are selected as tumor. This process is automatically repeated for every subsequent slice in the CT set without further user input, as the segmented region from the previous slice is used as the ROI for the current slice. This creates a propagation of information from the previous slices, used to segment the current slice. The membership functions used during the fuzzification and defuzzification processes are adaptive to the changes in the size and pixel intensities of the current ROI. The proposed method is highly customizable to suit different needs of a user, requiring information from only a single two-dimensional image. Segmentation results from both algorithms showed success in segmenting the tumor from seven of the ten CT datasets with less than 10% false positive errors and five test cases with less than 10% false negative errors. The consistency of the segmentation results statistics also showed a high repeatability factor, with low values of inter- and
intra-user variability for both methods.
Vijay Kalivarapu PhD, Summer 2008
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
Post Doctoral Student Iowa State University
Ames, IA
PhD Dissertation title: Improving solution characteristics of particle swarm optimization through the use of
digital pheromones, parallelization, and graphical processing units (GPUs)
PhD Advisor(s): Eliot Winer
Area of PhD research: Optimization has its foundations dating back to the days of Newton, Lagrange, Cauchy, and
Leibnitz when differential calculus methods were developed to minimize and maximize
analytical functions. Substantial progress in optimization became more prominent in the mid
to late twentieth century when digital computers showed promise in offloading analytical
problem solving into numerical methods through computer code for faster evaluations of
designs.
Deterministic optimization methods such as steepest descent, conjugate gradient and
Newton’s methods are known for their robustness in iteratively reducing the objective
function value for minimization problems. However, they are primarily suitable for solving
single objective function problems that are unimodal and continuous. With increased
sophistication in engineering problems, multimodal and multi-objective problems have
become more prevalent drastically reducing the effectiveness of deterministic methods. This
led to the development of heuristic methods, particularly evolutionary methods such as
Genetic Algorithms, Ant Colony Optimization, and Particle Swarm Optimization. These
methods have multiple design points exploring the design space over iterations as opposed to
a single design point as in the case of deterministic methods. Evolutionary methods come
with the capability to solve multimodal discontinuous design spaces with increased reliability
and efficiency, but at considerable computational expense.
Alex Renner MS, Summer 2008
Home dept. : IMSE
Major Prof. :
Eliot Winer and Matt Frank
[ + Additional Info]
Engineer Royal Plastic Mfg., Inc.
Minden, NE
MS Dissertation title: Computer aided process planning for rapid prototyping using a genetic algorithm
MS Advisor(s): Eliot Winer and Matt Frank
Area of MS research: An automated rapid prototyping process that uses a CNC milling machine was under development. The process creates a metal part out of a cylindrical piece of stock material, machining away the unnecessary material. My thesis develops a process plan that chooses an End Mill size, and machining orientation. It uses a genetic algorithm to calculate the best set of variables to machine the part in the shortest amount of time.
What HCI classes were invaluable to my success? Computational Perception was very valuable. It gave me a unique perspective on the future of some of the technologies I’ve worked with. But the other two classes will need to be used if I am to find success with any of the technical projects I take on.
Favorite graduate school memory: Finally getting my application to work well after many late nights of hard work.
HCI issues that interest me today: I’m very interested in virtual design and prototyping. I also would like to see the use of Haptics in free-form product design.
A website I recommend: Wikipedia.
Why? As much bad press as it gets, if there is something you don’t know about, you can always get started finding keywords, or external links that helps you get over that initial research block.
Roy Snyder HCI Certificate, Summer 2008
Home dept. :
Major Prof. :
[ + Additional Info]
Team Leader, Web Content and Usability Management Wellmark Blue Cross and Blue Shield
Des Moines, IA
What am I doing now? My team and I manage the static content, design, and UX for Wellmark’s Web properties. We consult with internal clients regarding business objectives and content needs, we interface with users to conduct UX testing, and we consult with IT on UX issues for our Web-delivered applications.
What HCI classes were invaluable to my success? All of them were beneficial in some way.
Psych 521x (Cognitive Psychology of HCI) provided a solid background in the neuroscience and research of HCI. I still quote studies – like
MIS437x (Project Management) was an excellent survey in project management and in using Microsoft Project. I was fortunate to be working on the planning for a large website redesign project at the time of this class; I was able to transfer learning from class to work in real time.
HCI 595x (Design of HCI) was a very immersive class. I’ve done Web design for nearly 15 years, but Professor Satterfield added an entirely new level of research and creativity to the process. In corporate environments, the design of webs is often established, so it was refreshing to approach a web / software design project from scratch.
MIS655 (Org & Social Implications of HCI) helped frame ethical discussions around computers, software, web, and access. I happened to be juror #3 in the class action lawsuit, “Comes vs. Microsoft, Case No. CL 82311” while I was taking this class. The course shed light on concepts like copyright, antitrust, and business ethics – the very topics that were debated in the courtroom every day.
Favorite graduate school memory: Stepping outside of Howe Hall as the ISU Marching Band rehearsed.
HCI issues that interest me today: Transactional user flows
Form development
Social media
- The effects and efficacy of “sound bite” communications
- Rise of narcissism and impact on social “discourse”
A website I recommend: iGoogle
Why?
iGoogle – simplicity and personalization. I can do and find what I need to do quickly and easily – including putting gadgets on my homepage to do and find things even more quickly.
Ryan Vojir HCI Certificate, Summer 2008
Home dept. :
Major Prof. :
[ + Additional Info]
User Interface Designer Nokia
Dallas, TX
What am I doing now? Conduct user interface design development for new telecommunication, social networking, and messaging products.
What HCI classes were invaluable to my success? HCI 521 Cognitive Psychology of Human Computer Interaction as a supplement to my design education and experience and MIS 437x Project Management as a necessity for improving project planning and communication to avoid delays, wasted resources, and reduce projects missteps.
HCI issues that interest me today: Social Networking aggregation, information consolidation, universal formatting, new data visualization techniques, and multi-modal interaction, and sensory perception augmentation (warnings and alerts).
A website I recommend: www.urbanimpressionist.com
http://www.smashingmagazine.com/2007/08/02/data-visualization-modern-approaches/
Why? www.urbanimpressionist.com (my other site which I incorporate with more modern technology than my portfolio site).
http://www.smashingmagazine.com/2007/08/02/data-visualization-modern-approaches/ a great overview of Data Visualization techniques and technologies
Josh Brown MS, Fall 2007
Home dept. : Mechanical Engineering
Major Prof. :
James Oliver
[ + Additional Info]
President Anx Labs, Inc
Round Rock, TX
MS Dissertation title: AI Loom: a generic development framework for multi-agent systems ideally
suited for virtual worlds
MS Advisor(s): James Oliver
Area of MS research: This thesis is on the exploration of using a distributed multiagent system as a framework to create a massively distributed virtual environment. He will be covering the creation of a software library for the creation of a generic multiagent system that he created called AI Loom and how the system has been used in multiple projects including his own research into it's applicability toward the creation of a metaverse.
K.C. Dohse MS, Fall 2007
Home dept. : Psychology
Major Prof. :
Derrick Parkhurst and Jim Oliver
[ + Additional Info]
San Jose, CA
MS Dissertation title: Effects of Field of View and Stereo Graphics on Memory in Immersive Command and Control
MS Advisor(s): Derrick Parkhurst and Jim Oliver
Area of MS research: 100 subjects navigated inside a simulation that had five different levels of field of view (changed via number of walls used) and or stereo graphics. Recorded memory scores and used questionnaires to identify situation awareness, similuator sickness, presence and workload.
What am I doing now? Human factors work on the display/ interface elements of a jet that is currently in development.
What HCI classes were invaluable to my success? The HCI seminar helped me stay on top of current technologies and issues.
Favorite graduate school memory: It was a lot of fun to demo things for politicians and the public
HCI issues that interest me today: Multitouch and pervasive technology.
Kenneth Kopecky MS, Fall 2007
Home dept. : Mechanical Engineering
Major Prof. :
Eliot Winer
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Real-time water simulation and rendering using features of the latest OpenGL-capable graphics
MS Advisor(s): Eliot Winer
Area of MS research: This thesis discusses methods of easily rendering and simulating water, as well as simulating its effect on, and the effects on it from, physical objects
Yuzhu Lu PhD, Fall 2007
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Shana Smith
[ + Additional Info]
Wolfram Research (Mathematica)
Champaign, IL
PhD Dissertation title: Methods for Augmented Reality E-commerce
PhD Advisor(s): Shana Smith
Area of PhD research: A new type of e-commerce system and related techniques are presented in this
dissertation that customers of this type of e-commerce could visually bring product into their
physical environment for interaction. The development and user study of this e-commerce
system are provided. A new modeling method, which recovers 3D model directly from 2D
photos without knowing camera information, is also presented to reduce the modeling cost of
this new type of e-commerce. Also an immersive AR environment with GPU based occlusion
is also presented to improve the rendering and usability of AR applications. Experiment
results and data show the validity of these new technologies.
Emily Ericson MS, Spring 2007
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Shana Smith
[ + Additional Info]
Software Engineer Rayethon
Boston, MA
MS Dissertation title: Development of an immersive game-based virtual reality training program to teach fire
safety skills to children
MS Advisor(s): Shana Smith
Area of MS research: Injuries from residential fires are often overlooked as a dangerous safety concern for
children. While lectures and classroom learning techniques can be effective in mitigating
this risk, studies have shown that kids retain information better if they are allowed to practice
escape techniques. Virtual Reality (VR) has been used both to simulate situations that are
too dangerous to practice in real life and as a tool to help children learn. This thesis presents
the two stage development of the Fire Safety Project, a game-based VR training environment
to increase children’s understanding of fire safety. In the first iteration students help
firefighters to identify home fire hazards and then practice escaping from a simulated fire in a
virtual environment. Surveys administered show that participants felt that they had learned
something during training. Many young participants also wanted to have active control over
the virtual environment. In response, the second iteration is more game-based and allows
children to explore the environment independently and “zap” fire hazards with the help of a
tracked 6DOF wand. A user study was carried out and results indicate that students enjoyed
the program; however there were no concrete learning gains from the use of the VR
simulation.
Sumit Sharma MS, Spring 2007
Home dept. : Ag and Biosystems Engineering
Major Prof. :
Udoyara Tim
[ + Additional Info]
Environmental Scientist Hazen and Sawyer
Tampa, FL
MS Dissertation title: Developing virtual watersheds for evaluating the dynamics of land use change
MS Advisor(s): Udoyara Tim
Area of MS research: My research was focused on developing an improved interface in the field of environmental sciences, with the combination of computing, information, and communication technologies to significantly enhance the characterization of hydrological phenomena at various spatial and temporal scales. A user interface was developed in this study using speech recognition and Virtual Reality technologies that helped in improving resource management and decision-making related to land use management.
What am I doing now? Designing, developing and maintaining GIS-based desktop and/or web applications for civil and environmental engineering project applications in the areas of asset management, condition assessment and water resources planning.
Programming and database management in VB.NET and SQLServer.
Water Distribution Modeling, Water CAD, Designing waste water treatment plant.
Favorite graduate school memory: There are lots of memories which are my favorite one but my most favorite one was when I saw it snowing for first time as back home in my country it gets cold but it never use to snow at the place where I lived.
HCI issues that interest me today: Recent ongoing research.
Pasha Antonenko PhD, Summer 2007
Home dept. : Curriculum and Instruction
Major Prof. :
Ann Thompson and Dale Niederhauser
[ + Additional Info]
Assistant Professor of Educational Technology Oklahoma State University
Stillwater, OK
PhD Dissertation title: The effect of leads on cognitive load and learning in a conceptually rich hypertext environment
PhD Advisor(s): Ann Thompson and Dale Niederhauser
Area of PhD research: The purpose of this study was to determine the effect of leads (link comments) on cognitive load and learning in a conceptually rich hypertext environment. Assessment of the effect of leads was approached through measurement of cognitive load and learning performance. Subjective and objective methods, including self-reported mental effort, reading time, and electroencephalogram, were employed to measure cognitive load. Subjects’ learning performance was assessed using measures of recall, conceptual, and structural knowledge. Results suggest that leads are a potentially useful tool for supporting learning and reducing ineffective cognitive load associated with split attention. Leads may help educators circumvent working memory limitations, and better align presentation of information in hypertext with human cognitive architecture, which will ultimately enhance learning from hypertext-based instructional materials.
What am I doing now? • Conduct and publish original research in the fields of educational technology, human-computer interaction, cognitive psychology, and instructional design; present results at national and international meetings.
• Design and teach courses in educational technology and human-computer interaction.
• Secure internal and external funding for the educational technology research team.
• Recruit graduate students; supervise graduate student education and research activities.
• Contribute to the development of the program’s website, learning objects repository, and online courses for Stillwater and Tulsa campuses.
• Serve on departmental, college, and university committees.
What HCI classes were invaluable to my success? Psych 521 The Cognitive Psychology of HCI
MIS 655 Organizational and Social Implications of Human Computer Interaction
IE 574 Interaction Techniques for Emerging Technologies
Favorite graduate school memory: I always enjoyed the Iowa State VEISHEA celebration in the spring.
HCI issues that interest me today: Web usability and its effect on cognition and learning
Cognitive load and cognitive flexibility in hypertext-assisted learning
Psychophysiological assessment of user’s cognitive processing during human computer interaction
Cognitive modeling and adaptive interfaces
Expertise development via Massively Multiplayer Online Role-Playing Games
A website I recommend: Google Tech Talks:
http://research.google.com/video.html
Why? Excellent compilation of videos of various visionaries and inventors sharing their ideas on current HCI issues.
Steven Pautz MS, Summer 2007
Home dept. : Computer Science
Major Prof. :
Dirk Reiners
[ + Additional Info]
User Experience Engineer iContact
Raleigh-Durham, NC
MS Dissertation title: Painter Training in Virtual Reality: Conceptualization, Design, and Implementation
MS Advisor(s): Dirk Reiners
Area of MS research: Designed and built a VR simulation to support industrial spray painter training
What am I doing now? Web page design, research, usability, and development for a well-established web startup
What HCI classes were invaluable to my success? All were good, but the freedom to explore topics beyond the classroom – without being 'fenced into' specific class topics – was most valuable of all
Favorite graduate school memory: The VRAC potluck lunches
HCI issues that interest me today: Usability, interaction design, user experience
Josh Reed MS, Summer 2007
Home dept. : Geologicak and Atmospheric Sciences
Major Prof. :
Cinzia Cervato
[ + Additional Info]
IT Specialist ANDRILL/University of Nebraska, Lincoln
Lincoln, NE
MS Dissertation title: The Paleontological Stratigraphic Interval Construction and Analysis Tool (PSICAT).
MS Advisor(s): Cinzia Cervato
Area of MS research: My thesis describes the design, development, and testing of the Paleontological Stratigraphic Interval Construction and Analysis Tool (PSICAT), an interactive, cross-platform environment for creating, viewing, and editing core description diagrams.
What am I doing now? I work as the primary IT person for ANDRILL, the Antarctic geological drilling program. My job requires me to do basically anything computer-related, but the majority of my time is spent managing the data collected during our drilling expeditions; developing software for capturing, analyzing, and visualizing the expedition data; and managing ANDRILL's web presence.
What HCI classes were invaluable to my success? I found Stat 332X invaluable to my success. It made me think critically about visualizing information and data, which has been useful to a lot of the work I've been doing. I also found IE 574 to be a great introduction to HCI concepts.
HCI issues that interest me today: I'm mainly interested in new and innovative ways of capturing and visualizing data.
A website I recommend: There isn't a single website I recommend. Instead, invest in a good RSS reader (either a traditional application or a webapp like Google Reader) and start collecting RSS feeds. This will allow you to sift through a lot more information quickly. Some of my favorite RSS feeds include Coding Horror, InfoQ, specific technology feeds (like Planet Java, Planet Eclipse, Planet RDF, About Groovy, Scala Blog), and Digg.
Area of PhD research: The research presented in this dissertation aims to create a virtual assembly environment capable of simulating the constant and subtle interactions (hand-part, part-part) that occur during manual assembly, and providing appropriate feedback to the user in real-time. A virtual assembly system called SHARP "System for Haptic Assembly and Realistic Prototyping" is created, which utilizes simulated physical constraints for part placement during assembly.
The first approach taken in this research attempt utilized Voxmap Point Shell (VPS) software for implementing collision detection and physics-based modeling in SHARP. A volumetric approach, where complex CAD models were represented by numerous small cubic-voxel elements was used to obtain fast physics update rates (500-1000 Hz). A novel dual-handed haptic interface was developed and integrated into the system allowing the user to simultaneously manipulate parts with both hands. However, coarse model approximations used for collision detection and physics-based modeling only allowed assembly when minimum clearance was limited to ~8-10%.
To provide a solution to the low clearance assembly problem, the second effort focused on importing accurate parametric CAD data (B-Rep) models into SHARP. These accurate B-Rep representations are used for collision detection as well as for simulating physical contacts more accurately. A new hybrid approach is presented, which combines the simulated physical constraints with geometric constraints which can be defined at runtime. Different case studies are used to identify the suitable combination of methods (collision detection, physical constraints, geometric constraints) capable of best simulating intricate interactions and environment behavior during manual assembly. An innovative automatic constraint recognition algorithm is created and integrated into SHARP. The feature-based approach utilized for the algorithm design, facilitates faster identification of potential geometric constraints that need to be defined. This approach results in optimized system performance while providing a more natural user experience for assembly.
Kim Weaver MS, Summer 2007
Home dept. : Psychology
Major Prof. :
Derrick Parkhurst
[ + Additional Info]
PhD student and Graduate Research Assistant Georgia Institute of Technology
Atlanta, GA
MS Dissertation title: Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments
MS Advisor(s): Derrick Parkhurst
Area of MS research: Changing the level of presented detail in complex 3D environments only in areas that are not visible to the user allows the application to run faster and be more interactive without reducing task performance.
What am I doing now? I’m pursuing a degree in Human Centered Computing. I’m currently thinking of specializing in learning sciences and technology. I am the project leader for research which involves teaching middle students about physics and scientific reasoning through hovercraft construction and simulation. I lead 5 M.S. students in the software development and run sessions with middle school students. I will soon start on a project to help parents of Deaf children learn sign language on their mobile phones.
What HCI classes were invaluable to my success? The weekly readings I did for HCI 521 Cognitive Psychology of HCI class were really helpful when it came time to write the lit review section of my thesis. My project involving creating an ASL-to-speech and speech-to-ASL avatar in Alex’s Computational Perception class helped me get into Georgia Tech’s program. I will also be using many of my HCI classes to fulfill my minor for my degree here.
Favorite graduate school memory: It’s hard to pick just one memory from ISU. The three-day Emerging Technologies Conference was definitely memorable. There were so many amazing speakers and I was able to eat dinner with Don Norman. It was also fun running usability relays and showing people the new C6. I also loved running the REU during the summer of 2006 and seeing the amazing things people could program after only 4 days of learning C++.
HCI issues that interest me today: I’m interested in investigating how to design technology to aid in informal learning situations. I’m also interested in designing interfaces for children. Another issue that interests me is enabling communication between deaf and hearing people.
Thomas Erlemeier MS, Fall 2006
Home dept. : Mechanical Engineering
Major Prof. :
James Oliver
[ + Additional Info]
John Deere
Waterloo, IA
MS Dissertation title: The development of a virtual reality based CAD system for design review
MS Advisor(s): James Oliver
Area of MS research: Virtual reality is currently utilized to view and evaluate product designs but is not
used to alter designs. The design is typically completed on desktop workstations with CAD
software and then evaluated within a virtual environment. Integrating VR and CAD could
potentially improve designs by allowing several engineers and managers to critique and
modify designs together, enabling concurrent engineering.
This thesis discusses the development of a virtual reality based CAD system for
altering designs during a design review. A list of criteria was first created to assess the
system’s effectiveness in a design review which formed the basis for the development. The
system integrates Pro/Engineer using the J-Link interface and VR Juggler. A wireless
networked tablet PC along with a wand and tracker were chosen to operate the system. The
developed system proved to meet the majority of the criteria and shows potential to meet all
of the criteria.
Lew Hill PhD, Fall 2006
Home dept. : Electrical and Computer Engineering
Major Prof. :
James Oliver
[ + Additional Info]
St. Jude Medical Center
Saint Paul, MN
PhD Dissertation title: Synesthetic music experience communicator
PhD Advisor(s): James Oliver
Area of PhD research: The Synesthetic Music Experience Communicator combines research in the areas
of human computer interaction, music technology, and human perception to illustrate the
experience of synesthesian mental imagery in response to musical sounds. Synesthesian
musicians have reported positive benefits from their augmented awareness of sound in
the areas of pitch identification, memorization, composition, and improvisation.
This dissertation attempts to communicate both the experience and performance
benefits associated with this cognitive phenomenon. Several virtual worlds have been
developed to explore group education, rehearsal, and the artistic transformation of live
performances into informative and entertaining visual presentations. Initial inspirations,
background research, development stages, iterations, user evaluation, and future
directions are discussed.
Two virtual reality prototype systems are overviewed. The first demonstrates
chromesthetic translations of real-time Musical Instrument Digital Interface (MIDI)
events. The second demonstrates real-time transformations of multi-band Fast Fourier
Transform processed audio into visual scenery. Observations and feedback about the
initial prototype systems are summarized.
Three systems are proposed which expand the initial prototypes and demonstrate
concepts for computer augmented ensemble rehearsals. The Synesthetic Visualizer
modules combine real-time audio and MIDI data to demonstrate synesthesia and
photism-like imagery. The Computer Augmented Percussion Trainer and Small
Ensemble Trainer are proposed to augment musical practices and rehearsals by providing
real-time displays of ensemble members’ performances and displaying transformations
between instrument fingerings.
An introductory user study is conducted to determine which aspects of music are
best communicated by the visual displays and to evaluate the potential benefits of this
synesthetic approach. The user study asks participants to consider this research in
relationship to existing music visualization and education methods. Exhibitions and
publication efforts are reviewed. The user study, observations, and exhibitions serve to validate the core hypothesis of this research. The dissertation concludes by proposing an
intelligent interactive s
Dongheng Li MS, Spring 2006
Home dept. : Psychology
Major Prof. :
Derrick Parkhurst
[ + Additional Info]
Software Engineer Microsoft
Redmond, WA
MS Dissertation title: Low-cost eye-tracking for human computer interaction
MS Advisor(s): Derrick Parkhurst
Area of MS research: Knowing the user's point of gaze has long held the promise of being a useful methodology
for human computer interaction. However, a number of barriers have stood in the way of the
integration of eye tracking into everyday applications, including the intrusiveness, robustness,
availability, and price of eye-tracking systems. The goal of this thesis is to lower these barriers
so that eye tracking can be used to enhance current human computer interfaces.
An eye-tracking system was developed. The system consists of an open-hardware design
for a digital eye tracker that can be built from low-cost o-the-shelf components, and a set of
open-source software tools for digital image capture, manipulation, and analysis in eye-tracking
applications. Both infrared and visible spectrum eye-tracking algorithms were developed and
used to calculate the user's point of gaze in two types of eye tracking systems, head-mounted
and remote eye trackers. The accuracy of eye tracking was found to be approximately one
degree of visual angle.
It is expected that the availability of this system will facilitate the development of eyetracking
applications and the eventual integration of eye tracking into the next generation of
everyday human computer interfaces.
Thomas Batkiewicz MS, Summer 2006
Home dept. : IMSE
Major Prof. :
Adrian Sannier
[ + Additional Info]
Software Engineer Priority 5
Ames, IA
MS Dissertation title: An integrated task manager for virtual command and control
MS Advisor(s): Adrian Sannier
Area of MS research: The Task Manager is a desktop/tablet PC interface to the Battlespace research project that provides interactions and displays for supervisory control of unmanned aerial vehicles. Utilizing a north-up map display, the Task Manager provides a direct-manipulation interface to the units involved in an engagement. Used in two primary modes, the Task Manager can be used either in a planning/review mode that can be used to generate mission scenarios or a live-streaming mode that connects to a live Battlespace simulation via a network connection to edit and update path information on the fly.
The goal of this research is to combine the precision of 2D mouse and pen-based interaction with the increased situational awareness provided by 3D battlefield visualizations like the Battlespace application. Combined use of these interfaces, either by a single operator or a small team of operators with task-specific roles, is proposed to produce a more favorable ratio of operators to units in field operations with superior decision-making capabilities due to the specific nature of the interfaces.
Jared Knutzon PhD, Summer 2006
Home dept. : Mechanical Engineering
Major Prof. :
James Oliver and Adrian Sannier
[ + Additional Info]
Senior Research Engineer Lockheed Martin
Palmdale, CA
PhD Dissertation title: Managing multiple unmanned aerial vehicles from a 3D virtual environment
PhD Advisor(s): James Oliver and Adrian Sannier
Area of PhD research: One hundred and three years ago the aviation age began with the Wright brothers in Kittyhawk, North Carolina. It is well known that manned aviation has made tremendous progress over the decades that followed. Less familiar are the deep history and roots of unmanned aviation, which is often thought of as a recent phenomenon. Initially, modern unmanned aerial vehicles (UAVs) were instruments of war, and the challenge was to develop an unmanned system that could fly a preplanned route and return home. Once this level of autonomy was reached, it became clear that UAVs would have a considerable impact on future conflicts, but the possibilities extend beyond the practice of war and have potential to affect almost everyone’s lives. This potential, however, will not be met with current interface technologies, which require a team of operators to control one UAV. New technologies must be created to reverse this ratio. One operator must be able to control multiple UAVs. To accomplish this goal, the operator must be able to manage the UAVs’ flight paths and sensor feeds. The operator must also be able to maintain good situational awareness. This dissertation presents a 3D immersive ground control station capable of dynamic real-time path re-planning and in-context target confirmation as one possible solution to these challenges.
Tyler Streeter MS, Fall 2005
Home dept. : IMSE
Major Prof. :
Adrian Sannier
[ + Additional Info]
HCI PhD Research Assistant Iowa State University
Ames, IA
MS Dissertation title: Design and implementation of general purpose reinforcement learning agents
MS Advisor(s): Adrian Sannier
Area of MS research: Intelligent agents are becoming increasingly important in our society. We currently have
house cleaning robots, computer-controlled opponents in video games, unmanned aerial
combat vehicles, entertainment robots, and autonomous explorers in outer space. But there
are many problems with the current generation of intelligent agents. Most of these problems
stem from the fact that they are designed for very specific problems. Each intelligent agent
has limited adaptability to new tasks; if conditions change slightly, the agent may quickly
become confused. Additionally, a huge engineering effort is required to design an agent for
each new task. Ideally, we would have a reusable general purpose agent design. Such a
general purpose agent would be able to adapt to changing environments and would be easy to
train to handle new tasks. To implement this agent design, we can use ideas from the field of
reinforcement learning, an approach with strong mathematical foundations and intriguing
biological implications. The available reinforcement learning algorithms are powerful
because of their generality: agents simply receive a scalar reward value representing success
or failure. Additionally, these algorithms can be combined with other powerful ideas (e.g.
planning from a learned internal model).
This thesis provides a step towards the goal of general purpose agents. It discusses a detailed
agent design and provides a concrete software implementation of these ideas. It covers the
components necessary for such a general purpose agent, starting with a minimal design and
proceeding to develop a more powerful learning architecture. The final design uses temporal
difference learning, radial basis functions, planning, uncertainty estimations, and curiosity.
The main contributions of this thesis are: a novel combination of temporal difference
learning with planning, uncertainty, and curiosity; a discussion of correlations between
theoretical reinforcement learning and reward processing in biological brains; a practical
Open Source implementation of general purpose reinforcement learning agents; and
experimental results showing learning performance on several tasks, including two physical
control problems.
Melinda Cerney Knight PhD, Spring 2005
Home dept. : Mechanical Engineering
Major Prof. :
Judy Vance and Dean Adams
[ + Additional Info]
Usability Engineer Microsoft
Redmond, WA
PhD Dissertation title: From gesture recognition to functional motion analysis: Quantitative techniques for the application and evaluation of human motion
PhD Advisor(s): Judy Vance and Dean Adams
Area of PhD research: The quantification and analysis of human motion is a central focus of many studies in biology, anthropology, biomechanics, human factors and ergonomics. These works are primarily concerned with describing the relationships between structure and function from a quantitative perspective. Recent work has seen the application of functional analysis techniques and their associated models to such diverse areas as surveillance, human computer interaction, and game development by researchers in the areas of computer graphics, robotics, computer vision, and machine learning
The work in this dissertation is motivated by the study and quantification of gesture and human motion. This research explores the characteristics of gesture-based interactions, the development of a gesture recognition tool for virtual reality environments, the quantification and analysis of a sequence of postures as a complete motion, and the application of the motion analysis methods to a lifting and fatigue study. The result is a look at gesture and motion analysis from its role in interaction to its ability to quantify relationships between structure and function
Ronald Sidharta MS, Spring 2005
Home dept. : Computer Science
Major Prof. :
Carolina Cruz-Neira and Adrian Sannier
[ + Additional Info]
Equity Derivates Trading Developer Goldman Sachs
Tokyo, Japan
MS Dissertation title: Augmented Tangible Interface for Design Review
MS Advisor(s): Carolina Cruz-Neira and Adrian Sannier
Area of MS research: Traditional design review uses “old” 2D interfaces such as a mouse and a keyboard to manipulate 3D objects. These 2D to 3D limitation is not desirable, especially in a design review meeting. I proposed a set of 3D tangible interfaces using augmented reality to help with CAD design review.
What am I doing now? I am a developer in the Fixed Income division, developing application for Interest Rate Product trading.
What HCI classes were invaluable to my success? HCI 575X, Virtual Reality Class, Open GL Class
Favorite graduate school memory: VRAC potluck, Late night coding, Fun Co-workers / Staffs. Great bosses, etc.
HCI issues that interest me today: Currently I am interested in Finance, equities trading, so things related to that.
Yifei Wang MS, Spring 2005
Home dept. : Computer Science
Major Prof. :
Carolina Cruz-Neira
[ + Additional Info]
Rockwell Collins
Cedar Rapids, IA
MS Dissertation title: Human movement tracking using a wearable wireless sensor network
MS Advisor(s): Carolina Cruz-Neira
Area of MS research: Human movement tracking systems have been used in many fields, from medical rehabilitation to virtual reality user interfaces. Most movement tracking systems are expensive, difficult to implement, and lack flexibility. Furthermore, they tend to be cumbersome when wired, making them impractical for general purpose applications.
Wireless sensor network technology has been developed and widely used in outdoor environmental monitoring applications, such as, in agriculture, sensor networks are used to provide early alerts for frost damage and help in precision harvesting to maximize crop quality. It has shown that wireless sensor network is effective, efficient, inexpensive, and easy to implement.
This research proposes to utilize the advantages of wireless sensor networks in the field of human movement tracking. A wearable wireless sensor network is implemented according to the guidelines of wearable systems, and its performance is evaluated with respect to the number of sensors and the communications bandwidth. A test case application involving an interactive dance performance is discussed to validate the effectiveness of our wireless sensor network and how it integrates into a virtual reality application.
Chad Austin MS, Summer 2005
Home dept. : Computer Science
Major Prof. :
Dirk Reiners
[ + Additional Info]
IMVU
Palo Alto, CA
MS Dissertation title: Renaissance: a functional shading language
MS Advisor(s): Dirk Reiners
Area of MS research: Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing
languages for programming this hardware make it difficult at best to build collections of custom
graphics algorithms that can be combined as needed. We present a pure functional shading language,
Renaissance, that uses the concepts of computational frequency and frequency inference to naturally
allow composition of shader concepts without generating redundant code. We also provide most of the
benefits of metaprogramming languages without the restriction of requiring a full host environment.
Jason Schneekloth MS, Summer 2005
Home dept. : IMSE
Major Prof. :
Adrian Sannier
[ + Additional Info]
Program Manager Microsoft
Redmond, WA
MS Dissertation title: Tangle: The creation of a trusted, task-based, distributed information system utilizing a peer-to-peer network
MS Advisor(s): Adrian Sannier
Area of MS research: Every day more and more people from all walks of life use computers to communicate. Using a wide variety of new tools, including email, instant messaging, online chat rooms, and blogs, people of all ages have adopted computers as a means to keep in touch. Typically, each of these communication forms requires its own application, regardless of whom information is being sent to. For example, an email client is needed send email to a friend, and a separate instant messaging client is needed to send instant messages to that same friend. Not only are different applications required to send information between the same two people, but the information is routed differently, using different network topologies and technologies, in order to complete what is essentially a simple form of communication between two people.
Email and instant messaging are just two of the many examples of computer mediated communication. Everyday it seems, people find another way to use computers to share information with one another. Many other examples exist, such as sharing pictures between friends, sharing music, sharing knowledge —the list goes on and on. These communications typically occur within groups – friends and family, a project team, a group or division within an enterprise. The information exchanged within these groups does not respect application boundaries. For example, the people a person shares pictures with are also likely to receive email and instant messages from that person.
This thesis discusses the design and creation of a comprehensive peer-to-peer communication system referred to as Tangle. The goal of Tangle is to provide a common framework and communication network to support communication in any form between a group of people, providing a common entry point for any type of communication between groups of trusted peers. With this underlying infrastructure created, Tangle provides a base set of functionality which the everyday computer user would find most useful. Tangle also defines a mechanism to create new forms of communication within a group, called a Tangle Extension. These extensions provide unlimited extensibility to the set of task oriented communications possible between groups of peers using Tangle.